pub struct PhysicalDeviceMeshShaderFeaturesEXTBuilder<'a> { /* private fields */ }

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impl<'a> PhysicalDeviceMeshShaderFeaturesEXTBuilder<'a>

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pub fn task_shader(self, task_shader: bool) -> Self

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pub fn mesh_shader(self, mesh_shader: bool) -> Self

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pub fn multiview_mesh_shader(self, multiview_mesh_shader: bool) -> Self

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pub fn primitive_fragment_shading_rate_mesh_shader( self, primitive_fragment_shading_rate_mesh_shader: bool ) -> Self

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pub fn mesh_shader_queries(self, mesh_shader_queries: bool) -> Self

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pub fn build(self) -> PhysicalDeviceMeshShaderFeaturesEXT

Calling build will discard all the lifetime information. Only call this if necessary! Builders implement Deref targeting their corresponding Vulkan struct, so references to builders can be passed directly to Vulkan functions.

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