Struct ash::vk::PhysicalDeviceMeshShaderFeaturesNV
source · #[repr(C)]pub struct PhysicalDeviceMeshShaderFeaturesNV {
pub s_type: StructureType,
pub p_next: *mut c_void,
pub task_shader: Bool32,
pub mesh_shader: Bool32,
}
Expand description
Fields§
§s_type: StructureType
§p_next: *mut c_void
§task_shader: Bool32
§mesh_shader: Bool32
Implementations§
source§impl PhysicalDeviceMeshShaderFeaturesNV
impl PhysicalDeviceMeshShaderFeaturesNV
pub fn builder<'a>() -> PhysicalDeviceMeshShaderFeaturesNVBuilder<'a>
Trait Implementations§
source§impl Clone for PhysicalDeviceMeshShaderFeaturesNV
impl Clone for PhysicalDeviceMeshShaderFeaturesNV
source§fn clone(&self) -> PhysicalDeviceMeshShaderFeaturesNV
fn clone(&self) -> PhysicalDeviceMeshShaderFeaturesNV
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl TaggedStructure for PhysicalDeviceMeshShaderFeaturesNV
impl TaggedStructure for PhysicalDeviceMeshShaderFeaturesNV
const STRUCTURE_TYPE: StructureType = StructureType::PHYSICAL_DEVICE_MESH_SHADER_FEATURES_NV
impl Copy for PhysicalDeviceMeshShaderFeaturesNV
impl ExtendsDeviceCreateInfo for PhysicalDeviceMeshShaderFeaturesNV
impl ExtendsPhysicalDeviceFeatures2 for PhysicalDeviceMeshShaderFeaturesNV
Auto Trait Implementations§
impl Freeze for PhysicalDeviceMeshShaderFeaturesNV
impl RefUnwindSafe for PhysicalDeviceMeshShaderFeaturesNV
impl !Send for PhysicalDeviceMeshShaderFeaturesNV
impl !Sync for PhysicalDeviceMeshShaderFeaturesNV
impl Unpin for PhysicalDeviceMeshShaderFeaturesNV
impl UnwindSafe for PhysicalDeviceMeshShaderFeaturesNV
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more