#[repr(C)]pub struct PhysicalDeviceShaderCoreBuiltinsFeaturesARM {
pub s_type: StructureType,
pub p_next: *mut c_void,
pub shader_core_builtins: Bool32,
}
Expand description
Fields§
§s_type: StructureType
§p_next: *mut c_void
§shader_core_builtins: Bool32
Implementations§
Trait Implementations§
source§impl Clone for PhysicalDeviceShaderCoreBuiltinsFeaturesARM
impl Clone for PhysicalDeviceShaderCoreBuiltinsFeaturesARM
source§fn clone(&self) -> PhysicalDeviceShaderCoreBuiltinsFeaturesARM
fn clone(&self) -> PhysicalDeviceShaderCoreBuiltinsFeaturesARM
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl TaggedStructure for PhysicalDeviceShaderCoreBuiltinsFeaturesARM
impl TaggedStructure for PhysicalDeviceShaderCoreBuiltinsFeaturesARM
const STRUCTURE_TYPE: StructureType = StructureType::PHYSICAL_DEVICE_SHADER_CORE_BUILTINS_FEATURES_ARM
impl Copy for PhysicalDeviceShaderCoreBuiltinsFeaturesARM
impl ExtendsDeviceCreateInfo for PhysicalDeviceShaderCoreBuiltinsFeaturesARM
impl ExtendsPhysicalDeviceFeatures2 for PhysicalDeviceShaderCoreBuiltinsFeaturesARM
Auto Trait Implementations§
impl Freeze for PhysicalDeviceShaderCoreBuiltinsFeaturesARM
impl RefUnwindSafe for PhysicalDeviceShaderCoreBuiltinsFeaturesARM
impl !Send for PhysicalDeviceShaderCoreBuiltinsFeaturesARM
impl !Sync for PhysicalDeviceShaderCoreBuiltinsFeaturesARM
impl Unpin for PhysicalDeviceShaderCoreBuiltinsFeaturesARM
impl UnwindSafe for PhysicalDeviceShaderCoreBuiltinsFeaturesARM
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more