pub struct PhysicalDeviceShaderCoreBuiltinsPropertiesARMBuilder<'a> { /* private fields */ }
Implementations§
source§impl<'a> PhysicalDeviceShaderCoreBuiltinsPropertiesARMBuilder<'a>
impl<'a> PhysicalDeviceShaderCoreBuiltinsPropertiesARMBuilder<'a>
pub fn shader_core_mask(self, shader_core_mask: u64) -> Self
pub fn shader_core_count(self, shader_core_count: u32) -> Self
pub fn shader_warps_per_core(self, shader_warps_per_core: u32) -> Self
sourcepub fn build(self) -> PhysicalDeviceShaderCoreBuiltinsPropertiesARM
pub fn build(self) -> PhysicalDeviceShaderCoreBuiltinsPropertiesARM
Calling build will discard all the lifetime information. Only call this if
necessary! Builders implement Deref
targeting their corresponding Vulkan struct,
so references to builders can be passed directly to Vulkan functions.
Trait Implementations§
source§impl<'a> Deref for PhysicalDeviceShaderCoreBuiltinsPropertiesARMBuilder<'a>
impl<'a> Deref for PhysicalDeviceShaderCoreBuiltinsPropertiesARMBuilder<'a>
source§impl<'a> DerefMut for PhysicalDeviceShaderCoreBuiltinsPropertiesARMBuilder<'a>
impl<'a> DerefMut for PhysicalDeviceShaderCoreBuiltinsPropertiesARMBuilder<'a>
impl ExtendsPhysicalDeviceProperties2 for PhysicalDeviceShaderCoreBuiltinsPropertiesARMBuilder<'_>
Auto Trait Implementations§
impl<'a> Freeze for PhysicalDeviceShaderCoreBuiltinsPropertiesARMBuilder<'a>
impl<'a> RefUnwindSafe for PhysicalDeviceShaderCoreBuiltinsPropertiesARMBuilder<'a>
impl<'a> !Send for PhysicalDeviceShaderCoreBuiltinsPropertiesARMBuilder<'a>
impl<'a> !Sync for PhysicalDeviceShaderCoreBuiltinsPropertiesARMBuilder<'a>
impl<'a> Unpin for PhysicalDeviceShaderCoreBuiltinsPropertiesARMBuilder<'a>
impl<'a> UnwindSafe for PhysicalDeviceShaderCoreBuiltinsPropertiesARMBuilder<'a>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more