Struct ash::vk::PhysicalDeviceShaderFloat16Int8Features
source · #[repr(C)]pub struct PhysicalDeviceShaderFloat16Int8Features {
pub s_type: StructureType,
pub p_next: *mut c_void,
pub shader_float16: Bool32,
pub shader_int8: Bool32,
}
Expand description
Fields§
§s_type: StructureType
§p_next: *mut c_void
§shader_float16: Bool32
§shader_int8: Bool32
Implementations§
Trait Implementations§
source§impl Clone for PhysicalDeviceShaderFloat16Int8Features
impl Clone for PhysicalDeviceShaderFloat16Int8Features
source§fn clone(&self) -> PhysicalDeviceShaderFloat16Int8Features
fn clone(&self) -> PhysicalDeviceShaderFloat16Int8Features
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl TaggedStructure for PhysicalDeviceShaderFloat16Int8Features
impl TaggedStructure for PhysicalDeviceShaderFloat16Int8Features
const STRUCTURE_TYPE: StructureType = StructureType::PHYSICAL_DEVICE_SHADER_FLOAT16_INT8_FEATURES
impl Copy for PhysicalDeviceShaderFloat16Int8Features
impl ExtendsDeviceCreateInfo for PhysicalDeviceShaderFloat16Int8Features
impl ExtendsPhysicalDeviceFeatures2 for PhysicalDeviceShaderFloat16Int8Features
Auto Trait Implementations§
impl Freeze for PhysicalDeviceShaderFloat16Int8Features
impl RefUnwindSafe for PhysicalDeviceShaderFloat16Int8Features
impl !Send for PhysicalDeviceShaderFloat16Int8Features
impl !Sync for PhysicalDeviceShaderFloat16Int8Features
impl Unpin for PhysicalDeviceShaderFloat16Int8Features
impl UnwindSafe for PhysicalDeviceShaderFloat16Int8Features
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more