#[repr(C)]pub struct PhysicalDeviceShaderIntegerDotProductFeatures {
pub s_type: StructureType,
pub p_next: *mut c_void,
pub shader_integer_dot_product: Bool32,
}
Expand description
Fields§
§s_type: StructureType
§p_next: *mut c_void
§shader_integer_dot_product: Bool32
Implementations§
Trait Implementations§
source§impl Clone for PhysicalDeviceShaderIntegerDotProductFeatures
impl Clone for PhysicalDeviceShaderIntegerDotProductFeatures
source§fn clone(&self) -> PhysicalDeviceShaderIntegerDotProductFeatures
fn clone(&self) -> PhysicalDeviceShaderIntegerDotProductFeatures
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl TaggedStructure for PhysicalDeviceShaderIntegerDotProductFeatures
impl TaggedStructure for PhysicalDeviceShaderIntegerDotProductFeatures
const STRUCTURE_TYPE: StructureType = StructureType::PHYSICAL_DEVICE_SHADER_INTEGER_DOT_PRODUCT_FEATURES
impl Copy for PhysicalDeviceShaderIntegerDotProductFeatures
impl ExtendsDeviceCreateInfo for PhysicalDeviceShaderIntegerDotProductFeatures
impl ExtendsPhysicalDeviceFeatures2 for PhysicalDeviceShaderIntegerDotProductFeatures
Auto Trait Implementations§
impl Freeze for PhysicalDeviceShaderIntegerDotProductFeatures
impl RefUnwindSafe for PhysicalDeviceShaderIntegerDotProductFeatures
impl !Send for PhysicalDeviceShaderIntegerDotProductFeatures
impl !Sync for PhysicalDeviceShaderIntegerDotProductFeatures
impl Unpin for PhysicalDeviceShaderIntegerDotProductFeatures
impl UnwindSafe for PhysicalDeviceShaderIntegerDotProductFeatures
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more