Expand description
Contact types and data structures used in the collision pipeline.
Structs§
- Collisions
- A
SystemParamfor accessing and querying collision data. - Contact
Edge - Cold contact data stored in the
ContactGraph. Used as a persistent handle for aContactPair. - Contact
Edge Flags - Flags for a
ContactEdge. - Contact
Graph - A resource that stores all
ContactEdges in the physics world in an undirected graph, and their correspondingContactPairs. - Contact
Id - A stable identifier for a
ContactEdge. - Contact
Manifold - A contact manifold describing a contact surface between two colliders, represented by a set of contact points and surface properties.
- Contact
Pair - A contact pair between two colliders.
- Contact
Pair Flags - Flags indicating the status and type of a contact pair.
- Contact
Point - Data associated with a contact point in a
ContactManifold. - Packed
Feature Id - A feature ID indicating the type of a geometric feature: a vertex, an edge, or (in 3D) a face.
- Single
Contact - Data related to a single contact between two bodies.
Type Aliases§
- Contact
Graph Internal - An undirected graph where each node is an entity and each edge is a
ContactEdge.