pub struct ContactPoint {
pub anchor1: Vector,
pub anchor2: Vector,
pub point: Vector,
pub penetration: Scalar,
pub normal_impulse: Scalar,
pub normal_speed: Scalar,
pub warm_start_normal_impulse: Scalar,
pub warm_start_tangent_impulse: Scalar,
pub feature_id1: PackedFeatureId,
pub feature_id2: PackedFeatureId,
}
Expand description
Data associated with a contact point in a ContactManifold
.
Fields§
§anchor1: Vector
The world-space contact point on the first shape relative to the center of mass.
anchor2: Vector
The world-space contact point on the second shape relative to the center of mass.
point: Vector
The contact point in world space.
This is the midpoint between the closest points on the surfaces of the two shapes.
Note that because the contact point is expressed in world space, it is subject to precision loss at large coordinates.
penetration: Scalar
The penetration depth.
Can be negative if the objects are separated and speculative collision is enabled.
normal_impulse: Scalar
The total normal impulse applied to the first body at this contact point. The unit is typically N⋅s or kg⋅m/s.
This can be used to determine how “strong” a contact is. To compute the corresponding contact force, divide the impulse by the time step.
normal_speed: Scalar
The relative velocity of the bodies at the contact point along the contact normal. If negative, the bodies are approaching. The unit is typically m/s.
This is computed before the solver, and can be used as an impact velocity to determine how “strong” the contact is in a mass-independent way.
Internally, the normal_speed
is used for restitution.
warm_start_normal_impulse: Scalar
The normal impulse used to warm start the contact solver.
This corresponds to the clamped accumulated impulse from the last substep of the previous time step.
warm_start_tangent_impulse: Scalar
The frictional impulse used to warm start the contact solver.
This corresponds to the clamped accumulated impulse from the last substep of the previous time step.
feature_id1: PackedFeatureId
The contact feature ID on the first shape. This indicates the ID of the vertex, edge, or face of the contact, if one can be determined.
feature_id2: PackedFeatureId
The contact feature ID on the second shape. This indicates the ID of the vertex, edge, or face of the contact, if one can be determined.
Implementations§
Source§impl ContactPoint
impl ContactPoint
Sourcepub fn new(
anchor1: Vector,
anchor2: Vector,
world_point: Vector,
penetration: Scalar,
) -> Self
pub fn new( anchor1: Vector, anchor2: Vector, world_point: Vector, penetration: Scalar, ) -> Self
Creates a new ContactPoint
with the given world-space contact points
relative to the centers of mass of the two shapes, the world-space contact point,
and the penetration depth.
Feature IDs can be specified for the contact points using with_feature_ids
.
Sourcepub fn with_feature_ids(
self,
id1: PackedFeatureId,
id2: PackedFeatureId,
) -> Self
pub fn with_feature_ids( self, id1: PackedFeatureId, id2: PackedFeatureId, ) -> Self
Sets the feature IDs of the contact points.
Trait Implementations§
Source§impl Clone for ContactPoint
impl Clone for ContactPoint
Source§fn clone(&self) -> ContactPoint
fn clone(&self) -> ContactPoint
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Debug for ContactPoint
impl Debug for ContactPoint
Source§impl PartialEq for ContactPoint
impl PartialEq for ContactPoint
impl Copy for ContactPoint
impl StructuralPartialEq for ContactPoint
Auto Trait Implementations§
impl Freeze for ContactPoint
impl RefUnwindSafe for ContactPoint
impl Send for ContactPoint
impl Sync for ContactPoint
impl Unpin for ContactPoint
impl UnwindSafe for ContactPoint
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
, which can then be
downcast
into Box<dyn ConcreteType>
where ConcreteType
implements Trait
.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
, which can then be further
downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.Source§impl<T> DowncastSend for T
impl<T> DowncastSend for T
Source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
Source§impl<T, W> HasTypeWitness<W> for Twhere
W: MakeTypeWitness<Arg = T>,
T: ?Sized,
impl<T, W> HasTypeWitness<W> for Twhere
W: MakeTypeWitness<Arg = T>,
T: ?Sized,
Source§impl<T> Identity for Twhere
T: ?Sized,
impl<T> Identity for Twhere
T: ?Sized,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> IntoResult<T> for T
impl<T> IntoResult<T> for T
Source§fn into_result(self) -> Result<T, RunSystemError>
fn into_result(self) -> Result<T, RunSystemError>
Source§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
Source§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
self
from the equivalent element of its
superset. Read moreSource§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
self
is actually part of its subset T
(and can be converted to it).Source§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
self.to_subset
but without any property checks. Always succeeds.Source§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
self
to the equivalent element of its superset.