Structs§
- Embedded
Asset Registry - A
Resourcethat manages “rust source files” in a virtual in memoryDir, which is intended to be shared with aMemoryAssetReader. Generally this should not be interacted with directly. Theembedded_assetwill populate this.
Constants§
- EMBEDDED
- The name of the
embeddedAssetSource, as stored in theAssetSourceBuildersresource.
Traits§
- GetAsset
Server - Trait for the
load_embedded_asset!macro, to accessAssetServerfrom arbitrary things.