Struct bevy_asset::io::memory::MemoryAssetReader
source · pub struct MemoryAssetReader {
pub root: Dir,
}
Expand description
In-memory AssetReader
implementation.
This is primarily intended for unit tests.
Fields§
§root: Dir
Trait Implementations§
source§impl AssetReader for MemoryAssetReader
impl AssetReader for MemoryAssetReader
source§async fn read<'a>(
&'a self,
path: &'a Path
) -> Result<Box<Reader<'a>>, AssetReaderError>
async fn read<'a>( &'a self, path: &'a Path ) -> Result<Box<Reader<'a>>, AssetReaderError>
Returns a future to load the full file data at the provided path.
source§async fn read_meta<'a>(
&'a self,
path: &'a Path
) -> Result<Box<Reader<'a>>, AssetReaderError>
async fn read_meta<'a>( &'a self, path: &'a Path ) -> Result<Box<Reader<'a>>, AssetReaderError>
Returns a future to load the full file data at the provided path.
source§async fn read_directory<'a>(
&'a self,
path: &'a Path
) -> Result<Box<PathStream>, AssetReaderError>
async fn read_directory<'a>( &'a self, path: &'a Path ) -> Result<Box<PathStream>, AssetReaderError>
Returns an iterator of directory entry names at the provided path.
source§async fn is_directory<'a>(
&'a self,
path: &'a Path
) -> Result<bool, AssetReaderError>
async fn is_directory<'a>( &'a self, path: &'a Path ) -> Result<bool, AssetReaderError>
Returns true if the provided path points to a directory.
source§fn read_meta_bytes<'a>(
&'a self,
path: &'a Path
) -> impl ConditionalSendFuture<Output = Result<Vec<u8>, AssetReaderError>>
fn read_meta_bytes<'a>( &'a self, path: &'a Path ) -> impl ConditionalSendFuture<Output = Result<Vec<u8>, AssetReaderError>>
Reads asset metadata bytes at the given
path
into a Vec<u8>
. This is a convenience
function that wraps AssetReader::read_meta
by default.source§impl Clone for MemoryAssetReader
impl Clone for MemoryAssetReader
source§fn clone(&self) -> MemoryAssetReader
fn clone(&self) -> MemoryAssetReader
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Default for MemoryAssetReader
impl Default for MemoryAssetReader
source§fn default() -> MemoryAssetReader
fn default() -> MemoryAssetReader
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for MemoryAssetReader
impl !RefUnwindSafe for MemoryAssetReader
impl Send for MemoryAssetReader
impl Sync for MemoryAssetReader
impl Unpin for MemoryAssetReader
impl !UnwindSafe for MemoryAssetReader
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<T> ErasedAssetReader for Twhere
T: AssetReader,
impl<T> ErasedAssetReader for Twhere
T: AssetReader,
source§fn read<'a>(
&'a self,
path: &'a Path
) -> Pin<Box<dyn ConditionalSendFuture<Output = Result<Box<dyn AsyncReadAndSeek + Unpin + Sync + Send + 'a>, AssetReaderError>> + 'a>>
fn read<'a>( &'a self, path: &'a Path ) -> Pin<Box<dyn ConditionalSendFuture<Output = Result<Box<dyn AsyncReadAndSeek + Unpin + Sync + Send + 'a>, AssetReaderError>> + 'a>>
Returns a future to load the full file data at the provided path.
source§fn read_meta<'a>(
&'a self,
path: &'a Path
) -> Pin<Box<dyn ConditionalSendFuture<Output = Result<Box<dyn AsyncReadAndSeek + Unpin + Sync + Send + 'a>, AssetReaderError>> + 'a>>
fn read_meta<'a>( &'a self, path: &'a Path ) -> Pin<Box<dyn ConditionalSendFuture<Output = Result<Box<dyn AsyncReadAndSeek + Unpin + Sync + Send + 'a>, AssetReaderError>> + 'a>>
Returns a future to load the full file data at the provided path.
source§fn read_directory<'a>(
&'a self,
path: &'a Path
) -> Pin<Box<dyn ConditionalSendFuture<Output = Result<Box<dyn Stream<Item = PathBuf> + Unpin + Send>, AssetReaderError>> + 'a>>
fn read_directory<'a>( &'a self, path: &'a Path ) -> Pin<Box<dyn ConditionalSendFuture<Output = Result<Box<dyn Stream<Item = PathBuf> + Unpin + Send>, AssetReaderError>> + 'a>>
Returns an iterator of directory entry names at the provided path.
source§fn is_directory<'a>(
&'a self,
path: &'a Path
) -> Pin<Box<dyn ConditionalSendFuture<Output = Result<bool, AssetReaderError>> + 'a>>
fn is_directory<'a>( &'a self, path: &'a Path ) -> Pin<Box<dyn ConditionalSendFuture<Output = Result<bool, AssetReaderError>> + 'a>>
Returns true if the provided path points to a directory.
source§fn read_meta_bytes<'a>(
&'a self,
path: &'a Path
) -> Pin<Box<dyn ConditionalSendFuture<Output = Result<Vec<u8>, AssetReaderError>> + 'a>>
fn read_meta_bytes<'a>( &'a self, path: &'a Path ) -> Pin<Box<dyn ConditionalSendFuture<Output = Result<Vec<u8>, AssetReaderError>> + 'a>>
Reads asset metadata bytes at the given
path
into a Vec<u8>
. This is a convenience
function that wraps ErasedAssetReader::read_meta
by default.source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given World
.