Struct bevy_asset::io::file::FileAssetReader

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pub struct FileAssetReader { /* private fields */ }
Expand description

I/O implementation for the local filesystem.

This asset I/O is fully featured but it’s not available on android and wasm targets.

Implementations§

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impl FileAssetReader

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pub fn new<P: AsRef<Path>>(path: P) -> Self

Creates a new FileAssetIo at a path relative to the executable’s directory, optionally watching for changes.

See get_base_path below.

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pub fn get_base_path() -> PathBuf

Returns the base path of the assets directory, which is normally the executable’s parent directory.

If the CARGO_MANIFEST_DIR environment variable is set, then its value will be used instead. It’s set by cargo when running with cargo run.

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pub fn root_path(&self) -> &PathBuf

Returns the root directory where assets are loaded from.

See get_base_path.

Trait Implementations§

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impl AssetReader for FileAssetReader

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async fn read<'a>( &'a self, path: &'a Path ) -> Result<Box<Reader<'a>>, AssetReaderError>

Returns a future to load the full file data at the provided path.
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async fn read_meta<'a>( &'a self, path: &'a Path ) -> Result<Box<Reader<'a>>, AssetReaderError>

Returns a future to load the full file data at the provided path.
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async fn read_directory<'a>( &'a self, path: &'a Path ) -> Result<Box<PathStream>, AssetReaderError>

Returns an iterator of directory entry names at the provided path.
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async fn is_directory<'a>( &'a self, path: &'a Path ) -> Result<bool, AssetReaderError>

Returns true if the provided path points to a directory.
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fn read_meta_bytes<'a>( &'a self, path: &'a Path ) -> impl ConditionalSendFuture<Output = Result<Vec<u8>, AssetReaderError>>

Reads asset metadata bytes at the given path into a Vec<u8>. This is a convenience function that wraps AssetReader::read_meta by default.

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Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
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impl<T> ErasedAssetReader for T
where T: AssetReader,

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fn read<'a>( &'a self, path: &'a Path ) -> Pin<Box<dyn ConditionalSendFuture<Output = Result<Box<dyn AsyncReadAndSeek + Unpin + Sync + Send + 'a>, AssetReaderError>> + 'a>>

Returns a future to load the full file data at the provided path.
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fn read_meta<'a>( &'a self, path: &'a Path ) -> Pin<Box<dyn ConditionalSendFuture<Output = Result<Box<dyn AsyncReadAndSeek + Unpin + Sync + Send + 'a>, AssetReaderError>> + 'a>>

Returns a future to load the full file data at the provided path.
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fn read_directory<'a>( &'a self, path: &'a Path ) -> Pin<Box<dyn ConditionalSendFuture<Output = Result<Box<dyn Stream<Item = PathBuf> + Unpin + Send>, AssetReaderError>> + 'a>>

Returns an iterator of directory entry names at the provided path.
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fn is_directory<'a>( &'a self, path: &'a Path ) -> Pin<Box<dyn ConditionalSendFuture<Output = Result<bool, AssetReaderError>> + 'a>>

Returns true if the provided path points to a directory.
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fn read_meta_bytes<'a>( &'a self, path: &'a Path ) -> Pin<Box<dyn ConditionalSendFuture<Output = Result<Vec<u8>, AssetReaderError>> + 'a>>

Reads asset metadata bytes at the given path into a Vec<u8>. This is a convenience function that wraps ErasedAssetReader::read_meta by default.
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