Struct bevy_asset::meta::AssetMeta
source · pub struct AssetMeta<L: AssetLoader, P: Process> {
pub meta_format_version: String,
pub processed_info: Option<ProcessedInfo>,
pub asset: AssetAction<L::Settings, P::Settings>,
}
Expand description
Asset metadata that informs how an Asset
should be handled by the asset system.
L
is the AssetLoader
(if one is configured) for the AssetAction
. This can be ()
if it is not required.
P
is the Process
processor, if one is configured for the AssetAction
. This can be ()
if it is not required.
Fields§
§meta_format_version: String
The version of the meta format being used. This will change whenever a breaking change is made to the meta format.
processed_info: Option<ProcessedInfo>
Information produced by the AssetProcessor
after processing this asset.
This will only exist alongside processed versions of assets. You should not manually set it in your asset source files.
asset: AssetAction<L::Settings, P::Settings>
How to handle this asset in the asset system. See AssetAction
.
Implementations§
source§impl<L: AssetLoader, P: Process> AssetMeta<L, P>
impl<L: AssetLoader, P: Process> AssetMeta<L, P>
pub fn new(asset: AssetAction<L::Settings, P::Settings>) -> Self
sourcepub fn deserialize(bytes: &[u8]) -> Result<Self, DeserializeMetaError>
pub fn deserialize(bytes: &[u8]) -> Result<Self, DeserializeMetaError>
Deserializes the given serialized byte representation of the asset meta.
Trait Implementations§
source§impl<L: AssetLoader, P: Process> AssetMetaDyn for AssetMeta<L, P>
impl<L: AssetLoader, P: Process> AssetMetaDyn for AssetMeta<L, P>
source§fn loader_settings(&self) -> Option<&dyn Settings>
fn loader_settings(&self) -> Option<&dyn Settings>
Returns a reference to the
AssetLoader
settings, if they exist.source§fn loader_settings_mut(&mut self) -> Option<&mut dyn Settings>
fn loader_settings_mut(&mut self) -> Option<&mut dyn Settings>
Returns a mutable reference to the
AssetLoader
settings, if they exist.source§fn processed_info(&self) -> &Option<ProcessedInfo>
fn processed_info(&self) -> &Option<ProcessedInfo>
Returns a reference to the
ProcessedInfo
if it exists.source§fn processed_info_mut(&mut self) -> &mut Option<ProcessedInfo>
fn processed_info_mut(&mut self) -> &mut Option<ProcessedInfo>
Returns a mutable reference to the
ProcessedInfo
if it exists.source§impl<'de, L: AssetLoader, P: Process> Deserialize<'de> for AssetMeta<L, P>
impl<'de, L: AssetLoader, P: Process> Deserialize<'de> for AssetMeta<L, P>
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl<L, P> Freeze for AssetMeta<L, P>
impl<L, P> RefUnwindSafe for AssetMeta<L, P>
impl<L, P> Send for AssetMeta<L, P>
impl<L, P> Sync for AssetMeta<L, P>
impl<L, P> Unpin for AssetMeta<L, P>
impl<L, P> UnwindSafe for AssetMeta<L, P>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
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(where Trait: Downcast
) to Box<dyn Any>
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can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
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Convert
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can then be
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