pub fn prepare_view_depth_pyramids(
commands: Commands<'_, '_>,
render_device: Res<'_, RenderDevice>,
texture_cache: ResMut<'_, TextureCache>,
depth_pyramid_dummy_texture: Res<'_, DepthPyramidDummyTexture>,
views: Query<'_, '_, (Entity, &ExtractedView), (With<OcclusionCulling>, Without<NoIndirectDrawing>)>,
)
Expand description
Creates depth pyramids for views that have occlusion culling enabled.