Modules§
- Depth of field, a postprocessing effect that simulates camera focus.
- Experimental rendering features.
- Per-object, per-pixel motion blur.
- Order Independent Transparency (OIT) for 3d rendering. See
OrderIndependentTransparencyPlugin
for more details. - Miscellaneous built-in postprocessing effects.
- The core pipeline prelude.
- Run a prepass before the main pass to generate depth, normals, and/or motion vectors textures, sometimes called a thin g-buffer. These textures are useful for various screen-space effects and reducing overdraw in the main pass.
- Subpixel morphological antialiasing (SMAA).
Structs§
- Adds a skybox to a 3D camera, based on a cubemap texture.