pub struct ComponentsQueuedRegistrator<'w> { /* private fields */ }Expand description
A type that enables queuing registration in Components.
§Note
These queued registrations return ComponentIds.
These ids are not yet valid, but they will become valid
when either ComponentsRegistrator::apply_queued_registrations is called or the same registration is made directly.
In either case, the returned ComponentIds will be correct, but they are not correct yet.
Generally, that means these ComponentIds can be safely used for read-only purposes.
Modifying the contents of the world through these ComponentIds directly without waiting for them to be fully registered
and without then confirming that they have been fully registered is not supported.
Hence, extra care is needed with these ComponentIds to ensure all safety rules are followed.
As a rule of thumb, if you have mutable access to ComponentsRegistrator, prefer to use that instead.
Use this only if you need to know the id of a component but do not need to modify the contents of the world based on that id.
Implementations§
Source§impl<'w> ComponentsQueuedRegistrator<'w>
impl<'w> ComponentsQueuedRegistrator<'w>
Sourcepub unsafe fn new(components: &'w Components, ids: &'w ComponentIds) -> Self
pub unsafe fn new(components: &'w Components, ids: &'w ComponentIds) -> Self
Constructs a new ComponentsQueuedRegistrator.
§Safety
The Components and ComponentIds must match.
For example, they must be from the same world.
Sourcepub fn queue_register_component<T: Component>(&self) -> ComponentId
pub fn queue_register_component<T: Component>(&self) -> ComponentId
This is a queued version of ComponentsRegistrator::register_component.
This will reserve an id and queue the registration.
These registrations will be carried out at the next opportunity.
If this has already been registered or queued, this returns the previous ComponentId.
§Note
Technically speaking, the returned ComponentId is not valid, but it will become valid later.
See type level docs for details.
Sourcepub fn queue_register_component_with_descriptor(
&self,
descriptor: ComponentDescriptor,
) -> ComponentId
pub fn queue_register_component_with_descriptor( &self, descriptor: ComponentDescriptor, ) -> ComponentId
This is a queued version of ComponentsRegistrator::register_component_with_descriptor.
This will reserve an id and queue the registration.
These registrations will be carried out at the next opportunity.
§Note
Technically speaking, the returned ComponentId is not valid, but it will become valid later.
See type level docs for details.
Sourcepub fn queue_register_resource<T: Resource>(&self) -> ComponentId
pub fn queue_register_resource<T: Resource>(&self) -> ComponentId
This is a queued version of ComponentsRegistrator::register_resource.
This will reserve an id and queue the registration.
These registrations will be carried out at the next opportunity.
If this has already been registered or queued, this returns the previous ComponentId.
§Note
Technically speaking, the returned ComponentId is not valid, but it will become valid later.
See type level docs for details.
Sourcepub fn queue_register_non_send<T: Any>(&self) -> ComponentId
pub fn queue_register_non_send<T: Any>(&self) -> ComponentId
This is a queued version of ComponentsRegistrator::register_non_send.
This will reserve an id and queue the registration.
These registrations will be carried out at the next opportunity.
If this has already been registered or queued, this returns the previous ComponentId.
§Note
Technically speaking, the returned ComponentId is not valid, but it will become valid later.
See type level docs for details.
Sourcepub fn queue_register_resource_with_descriptor(
&self,
descriptor: ComponentDescriptor,
) -> ComponentId
pub fn queue_register_resource_with_descriptor( &self, descriptor: ComponentDescriptor, ) -> ComponentId
This is a queued version of ComponentsRegistrator::register_resource_with_descriptor.
This will reserve an id and queue the registration.
These registrations will be carried out at the next opportunity.
§Note
Technically speaking, the returned ComponentId is not valid, but it will become valid later.
See type level docs for details.
Methods from Deref<Target = Components>§
Sourcepub fn len(&self) -> usize
pub fn len(&self) -> usize
Returns the number of components registered or queued with this instance.
Sourcepub fn is_empty(&self) -> bool
pub fn is_empty(&self) -> bool
Returns true if there are no components registered or queued with this instance. Otherwise, this returns false.
Sourcepub fn num_queued(&self) -> usize
pub fn num_queued(&self) -> usize
Returns the number of components registered with this instance.
Sourcepub fn any_queued(&self) -> bool
pub fn any_queued(&self) -> bool
Returns true if there are any components registered with this instance. Otherwise, this returns false.
Sourcepub fn num_registered(&self) -> usize
pub fn num_registered(&self) -> usize
Returns the number of components registered with this instance.
Sourcepub fn any_registered(&self) -> bool
pub fn any_registered(&self) -> bool
Returns true if there are any components registered with this instance. Otherwise, this returns false.
Sourcepub fn get_info(&self, id: ComponentId) -> Option<&ComponentInfo>
pub fn get_info(&self, id: ComponentId) -> Option<&ComponentInfo>
Gets the metadata associated with the given component, if it is registered.
This will return None if the id is not registered or is queued.
This will return an incorrect result if id did not come from the same world as self. It may return None or a garbage value.
Sourcepub fn get_descriptor<'a>(
&'a self,
id: ComponentId,
) -> Option<Cow<'a, ComponentDescriptor>>
pub fn get_descriptor<'a>( &'a self, id: ComponentId, ) -> Option<Cow<'a, ComponentDescriptor>>
Gets the ComponentDescriptor of the component with this ComponentId if it is present.
This will return None only if the id is neither registered nor queued to be registered.
Currently, the Cow will be Cow::Owned if and only if the component is queued. It will be Cow::Borrowed otherwise.
This will return an incorrect result if id did not come from the same world as self. It may return None or a garbage value.
Sourcepub fn get_name<'a>(&'a self, id: ComponentId) -> Option<DebugName>
pub fn get_name<'a>(&'a self, id: ComponentId) -> Option<DebugName>
Gets the name of the component with this ComponentId if it is present.
This will return None only if the id is neither registered nor queued to be registered.
This will return an incorrect result if id did not come from the same world as self. It may return None or a garbage value.
Sourcepub unsafe fn get_info_unchecked(&self, id: ComponentId) -> &ComponentInfo
pub unsafe fn get_info_unchecked(&self, id: ComponentId) -> &ComponentInfo
Gets the metadata associated with the given component.
§Safety
id must be a valid and fully registered ComponentId.
Sourcepub fn is_id_valid(&self, id: ComponentId) -> bool
pub fn is_id_valid(&self, id: ComponentId) -> bool
Returns true if the ComponentId is fully registered and valid.
Ids may be invalid if they are still queued to be registered.
Those ids are still correct, but they are not usable in every context yet.
Sourcepub fn get_valid_id(&self, type_id: TypeId) -> Option<ComponentId>
pub fn get_valid_id(&self, type_id: TypeId) -> Option<ComponentId>
Type-erased equivalent of Components::valid_component_id().
Sourcepub fn valid_component_id<T: Component>(&self) -> Option<ComponentId>
pub fn valid_component_id<T: Component>(&self) -> Option<ComponentId>
Returns the ComponentId of the given Component type T if it is fully registered.
If you want to include queued registration, see Components::component_id().
use bevy_ecs::prelude::*;
let mut world = World::new();
#[derive(Component)]
struct ComponentA;
let component_a_id = world.register_component::<ComponentA>();
assert_eq!(component_a_id, world.components().valid_component_id::<ComponentA>().unwrap())§See also
Sourcepub fn get_valid_resource_id(&self, type_id: TypeId) -> Option<ComponentId>
pub fn get_valid_resource_id(&self, type_id: TypeId) -> Option<ComponentId>
Type-erased equivalent of Components::valid_resource_id().
Sourcepub fn valid_resource_id<T: Resource>(&self) -> Option<ComponentId>
pub fn valid_resource_id<T: Resource>(&self) -> Option<ComponentId>
Returns the ComponentId of the given Resource type T if it is fully registered.
If you want to include queued registration, see Components::resource_id().
use bevy_ecs::prelude::*;
let mut world = World::new();
#[derive(Resource, Default)]
struct ResourceA;
let resource_a_id = world.init_resource::<ResourceA>();
assert_eq!(resource_a_id, world.components().valid_resource_id::<ResourceA>().unwrap())§See also
Sourcepub fn get_id(&self, type_id: TypeId) -> Option<ComponentId>
pub fn get_id(&self, type_id: TypeId) -> Option<ComponentId>
Type-erased equivalent of Components::component_id().
Sourcepub fn component_id<T: Component>(&self) -> Option<ComponentId>
pub fn component_id<T: Component>(&self) -> Option<ComponentId>
Returns the ComponentId of the given Component type T.
The returned ComponentId is specific to the Components instance
it was retrieved from and should not be used with another Components
instance.
Returns None if the Component type has not yet been initialized using
ComponentsRegistrator::register_component() or
ComponentsQueuedRegistrator::queue_register_component().
use bevy_ecs::prelude::*;
let mut world = World::new();
#[derive(Component)]
struct ComponentA;
let component_a_id = world.register_component::<ComponentA>();
assert_eq!(component_a_id, world.components().component_id::<ComponentA>().unwrap())§See also
Sourcepub fn get_resource_id(&self, type_id: TypeId) -> Option<ComponentId>
pub fn get_resource_id(&self, type_id: TypeId) -> Option<ComponentId>
Type-erased equivalent of Components::resource_id().
Sourcepub fn resource_id<T: Resource>(&self) -> Option<ComponentId>
pub fn resource_id<T: Resource>(&self) -> Option<ComponentId>
Returns the ComponentId of the given Resource type T.
The returned ComponentId is specific to the Components instance
it was retrieved from and should not be used with another Components
instance.
Returns None if the Resource type has not yet been initialized using
ComponentsRegistrator::register_resource() or
ComponentsQueuedRegistrator::queue_register_resource().
use bevy_ecs::prelude::*;
let mut world = World::new();
#[derive(Resource, Default)]
struct ResourceA;
let resource_a_id = world.init_resource::<ResourceA>();
assert_eq!(resource_a_id, world.components().resource_id::<ResourceA>().unwrap())§See also
Sourcepub fn iter_registered(&self) -> impl Iterator<Item = &ComponentInfo> + '_
pub fn iter_registered(&self) -> impl Iterator<Item = &ComponentInfo> + '_
Gets an iterator over all components fully registered with this instance.
Trait Implementations§
Source§impl<'w> Clone for ComponentsQueuedRegistrator<'w>
impl<'w> Clone for ComponentsQueuedRegistrator<'w>
Source§fn clone(&self) -> ComponentsQueuedRegistrator<'w>
fn clone(&self) -> ComponentsQueuedRegistrator<'w>
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Deref for ComponentsQueuedRegistrator<'_>
impl Deref for ComponentsQueuedRegistrator<'_>
impl<'w> Copy for ComponentsQueuedRegistrator<'w>
Auto Trait Implementations§
impl<'w> Freeze for ComponentsQueuedRegistrator<'w>
impl<'w> !RefUnwindSafe for ComponentsQueuedRegistrator<'w>
impl<'w> !Send for ComponentsQueuedRegistrator<'w>
impl<'w> !Sync for ComponentsQueuedRegistrator<'w>
impl<'w> Unpin for ComponentsQueuedRegistrator<'w>
impl<'w> !UnwindSafe for ComponentsQueuedRegistrator<'w>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
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Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>, which can then be
downcast into Box<dyn ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
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downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
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