pub struct TaskState {
pub shader: Handle<Shader>,
pub shader_defs: Vec<ShaderDefVal>,
pub entry_point: Option<Cow<'static, str>>,
pub constants: Vec<(Cow<'static, str>, f64)>,
}Fields§
§shader: Handle<Shader>The compiled shader module for this stage.
shader_defs: Vec<ShaderDefVal>§entry_point: Option<Cow<'static, str>>The name of the entry point in the compiled shader, or None if the default entry point
is used.
constants: Vec<(Cow<'static, str>, f64)>Values for pipeline-overridable constants declared with override in this shader stage.
Trait Implementations§
impl StructuralPartialEq for TaskState
Auto Trait Implementations§
impl !Unpin for TaskState
impl Freeze for TaskState
impl RefUnwindSafe for TaskState
impl Send for TaskState
impl Sync for TaskState
impl UnsafeUnpin for TaskState
impl UnwindSafe for TaskState
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