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Components and resources related to the physics simulation workflow (events, hooks, etc.)
Structs§
- Event occurring when the sum of the magnitudes of the contact forces between two colliders exceed a threshold (
ContactForceEventThreshold
). - Read-write access to the properties of a contact modification context.
- Read-only access to the properties of a collision pair filter context.
- A filter that describes what collider should be included or excluded from a scene query.
- Flags for excluding whole sets of colliders from a scene query.
Enums§
- Events occurring when two colliders start or stop colliding
Traits§
- User-defined functions called by the physics engines during one timestep in order to customize its behavior.