pub struct QueryFilter<'a> {
pub flags: QueryFilterFlags,
pub groups: Option<CollisionGroups>,
pub exclude_collider: Option<Entity>,
pub exclude_rigid_body: Option<Entity>,
pub predicate: Option<&'a dyn Fn(Entity) -> bool>,
}
Expand description
A filter that describes what collider should be included or excluded from a scene query.
For testing manually check RapierRigidBodySet::with_query_filter
.
Fields§
§flags: QueryFilterFlags
Flags indicating what particular type of colliders should be excluded.
groups: Option<CollisionGroups>
If set, only colliders with collision groups compatible with this one will be included in the scene query.
exclude_collider: Option<Entity>
If set, the collider attached to that entity will be excluded from the query.
exclude_rigid_body: Option<Entity>
If set, any collider attached to the rigid-body attached to that entity will be excluded from the query.
predicate: Option<&'a dyn Fn(Entity) -> bool>
If set, any collider for which this closure returns false.
Implementations§
Source§impl<'a> QueryFilter<'a>
impl<'a> QueryFilter<'a>
Sourcepub fn exclude_fixed() -> Self
pub fn exclude_fixed() -> Self
Exclude from the query any collider attached to a fixed rigid-body and colliders with no rigid-body attached.
Sourcepub fn exclude_kinematic() -> Self
pub fn exclude_kinematic() -> Self
Exclude from the query any collider attached to a kinematic rigid-body.
Sourcepub fn exclude_dynamic() -> Self
pub fn exclude_dynamic() -> Self
Exclude from the query any collider attached to a dynamic rigid-body.
Sourcepub fn only_dynamic() -> Self
pub fn only_dynamic() -> Self
Excludes all colliders not attached to a dynamic rigid-body.
Sourcepub fn only_kinematic() -> Self
pub fn only_kinematic() -> Self
Excludes all colliders not attached to a kinematic rigid-body.
Sourcepub fn only_fixed() -> Self
pub fn only_fixed() -> Self
Exclude all colliders attached to a non-fixed rigid-body (this will not exclude colliders not attached to any rigid-body).
Sourcepub fn exclude_sensors(self) -> Self
pub fn exclude_sensors(self) -> Self
Exclude from the query any collider that is a sensor.
Sourcepub fn exclude_solids(self) -> Self
pub fn exclude_solids(self) -> Self
Exclude from the query any collider that is not a sensor.
Sourcepub fn groups(self, groups: CollisionGroups) -> Self
pub fn groups(self, groups: CollisionGroups) -> Self
Only colliders with collision groups compatible with this one will be included in the scene query.
Sourcepub fn exclude_collider(self, collider: Entity) -> Self
pub fn exclude_collider(self, collider: Entity) -> Self
Set the collider that will be excluded from the scene query.
Sourcepub fn exclude_rigid_body(self, rigid_body: Entity) -> Self
pub fn exclude_rigid_body(self, rigid_body: Entity) -> Self
Set the rigid-body that will be excluded from the scene query.
Trait Implementations§
Source§impl<'a> Clone for QueryFilter<'a>
impl<'a> Clone for QueryFilter<'a>
Source§fn clone(&self) -> QueryFilter<'a>
fn clone(&self) -> QueryFilter<'a>
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl<'a> Default for QueryFilter<'a>
impl<'a> Default for QueryFilter<'a>
Source§fn default() -> QueryFilter<'a>
fn default() -> QueryFilter<'a>
Source§impl From<CollisionGroups> for QueryFilter<'_>
impl From<CollisionGroups> for QueryFilter<'_>
Source§fn from(groups: CollisionGroups) -> Self
fn from(groups: CollisionGroups) -> Self
Source§impl From<QueryFilterFlags> for QueryFilter<'_>
impl From<QueryFilterFlags> for QueryFilter<'_>
Source§fn from(flags: QueryFilterFlags) -> Self
fn from(flags: QueryFilterFlags) -> Self
impl<'a> Copy for QueryFilter<'a>
Auto Trait Implementations§
impl<'a> Freeze for QueryFilter<'a>
impl<'a> !RefUnwindSafe for QueryFilter<'a>
impl<'a> !Send for QueryFilter<'a>
impl<'a> !Sync for QueryFilter<'a>
impl<'a> Unpin for QueryFilter<'a>
impl<'a> !UnwindSafe for QueryFilter<'a>
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