Expand description
Components and resources related to the physics simulation workflow (events, hooks, etc.)
Structs§
- Contact
Force Event - Event occurring when the sum of the magnitudes of the contact forces
between two colliders exceed a threshold (
ContactForceEventThreshold). - Contact
Modification Context View - Read-write access to the properties of a contact modification context.
- Pair
Filter Context View - Read-only access to the properties of a collision pair filter context.
- Query
Filter - A filter that describes what collider should be included or excluded from a scene query.
- Query
Filter Flags - Flags for filtering spatial queries by body type or sensor status.
Enums§
- Collision
Event - Events occurring when two colliders start or stop colliding
Traits§
- Bevy
Physics Hooks - User-defined functions called by the physics engines during one timestep in order to customize its behavior.