pub enum CollisionEvent {
Started(Entity, Entity, CollisionEventFlags),
Stopped(Entity, Entity, CollisionEventFlags),
}Expand description
Events occurring when two colliders start or stop colliding
This will only get triggered if the entity has the
ActiveEvents::COLLISION_EVENTS flag enabled.
This event only identifies the colliders involved. The detailed contact geometry
(manifolds, contact points, normals, impulses) of a non-sensor pair can be read from the
narrow-phase with RapierContext::contact_pair (or
RapierContextSimulation::contact_pair) while the pair still exists, i.e., for
CollisionEvent::Started, and for CollisionEvent::Stopped unless one of the colliders
was removed. For sensors, use RapierContext::intersection_pair instead. To access the raw
Rapier contact pair at the exact time the event is emitted, install a custom
EventHandler with RapierContextSimulation::set_event_handler.
Variants§
Started(Entity, Entity, CollisionEventFlags)
Event occurring when two colliders start colliding
Stopped(Entity, Entity, CollisionEventFlags)
Event occurring when two colliders stop colliding
Trait Implementations§
Source§impl Clone for CollisionEvent
impl Clone for CollisionEvent
Source§fn clone(&self) -> CollisionEvent
fn clone(&self) -> CollisionEvent
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreimpl Copy for CollisionEvent
Source§impl Debug for CollisionEvent
impl Debug for CollisionEvent
impl Eq for CollisionEvent
impl Message for CollisionEvent
Source§impl PartialEq for CollisionEvent
impl PartialEq for CollisionEvent
impl StructuralPartialEq for CollisionEvent
Auto Trait Implementations§
impl Freeze for CollisionEvent
impl RefUnwindSafe for CollisionEvent
impl Send for CollisionEvent
impl Sync for CollisionEvent
impl Unpin for CollisionEvent
impl UnsafeUnpin for CollisionEvent
impl UnwindSafe for CollisionEvent
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