Function extract_cameras
Source pub fn extract_cameras(
commands: Commands<'_, '_>,
main_pass_formats: ResMut<'_, CameraMainPassTextureFormats>,
query: Extract<'_, '_, Query<'_, '_, (Entity, RenderEntity, &Camera, &RenderTarget, &CameraRenderGraph, &GlobalTransform, &VisibleEntities, &Frustum, (Has<Hdr>, Option<&CompositingSpace>, Option<&ColorGrading>, Option<&Exposure>, Option<&TemporalJitter>, Option<&MipBias>, Option<&RenderLayers>, Option<&Projection>, Has<NoIndirectDrawing>))>>,
primary_window: Extract<'_, '_, Query<'_, '_, Entity, With<PrimaryWindow>>>,
extracted_windows: Res<'_, ExtractedWindows>,
manual_texture_views: Res<'_, ManualTextureViews>,
images: Res<'_, RenderAssets<GpuImage>>,
existing_render_visible_entities_cpu_culling: Query<'_, '_, &mut RenderExtractedVisibleEntities, With<RenderVisibleEntities>>,
gpu_preprocessing_support: Res<'_, GpuPreprocessingSupport>,
visibility_extraction_system_param: VisibilityExtractionSystemParam<'_, '_>,
)