pub struct RenderVisibleEntities {
pub classes: TypeIdMap<RenderVisibleEntitiesClass>,
}Expand description
Stores a list of all entities that are visible from a single view or subview, as well as the change lists.
This component is only placed directly on camera entities. Lights instead
have a RenderShadowMapVisibleEntities component that contains one or
more RenderVisibleEntities components, one for each cascade or cubemap
side.
The crate::camera::extract_cameras and extract_lights systems create
this object, but they don’t populate it. Instead, the
collect_visible_cpu_culled_entities and
collect_gpu_culled_meshes systems are responsible for
updating this component from the lists of entities in
RenderExtractedVisibleEntities and RenderGpuCulledEntities,
respectively.
Fields§
§classes: TypeIdMap<RenderVisibleEntitiesClass>Entities visible from this view or subview, sorted by
VisibilityClass.
Implementations§
Source§impl RenderVisibleEntities
impl RenderVisibleEntities
Sourcepub fn get<QF>(&self) -> Option<&RenderVisibleEntitiesClass>where
QF: 'static,
pub fn get<QF>(&self) -> Option<&RenderVisibleEntitiesClass>where
QF: 'static,
Returns the RenderVisibleEntitiesClass corresponding to the given
VisibilityClass.
Trait Implementations§
Source§impl Clone for RenderVisibleEntities
impl Clone for RenderVisibleEntities
Source§fn clone(&self) -> RenderVisibleEntities
fn clone(&self) -> RenderVisibleEntities
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Component for RenderVisibleEntities
impl Component for RenderVisibleEntities
Source§const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§type Mutability = Mutable
type Mutability = Mutable
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_requiree: ComponentId,
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)
fn register_required_components( _requiree: ComponentId, required_components: &mut RequiredComponentsRegistrator<'_, '_>, )
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fn relationship_accessor() -> Option<ComponentRelationshipAccessor<Self>>
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EntityMapper. This is used to remap entities in contexts like scenes and entity cloning.
When deriving Component, this is populated by annotating fields containing entities with #[entities] Read moreSource§impl Debug for RenderVisibleEntities
impl Debug for RenderVisibleEntities
Source§impl Default for RenderVisibleEntities
impl Default for RenderVisibleEntities
Source§fn default() -> RenderVisibleEntities
fn default() -> RenderVisibleEntities
Auto Trait Implementations§
impl Freeze for RenderVisibleEntities
impl RefUnwindSafe for RenderVisibleEntities
impl Send for RenderVisibleEntities
impl Sync for RenderVisibleEntities
impl Unpin for RenderVisibleEntities
impl UnsafeUnpin for RenderVisibleEntities
impl UnwindSafe for RenderVisibleEntities
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