Expand description
GPU occlusion culling.
See OcclusionCulling
for a detailed description of occlusion culling in
Bevy.
Structs§
- Add this component to a view in order to enable experimental GPU occlusion culling.
- Enables GPU occlusion culling.
- A render-world component that contains resources necessary to perform occlusion culling on any view other than a camera.
- A render-world component placed on each camera that stores references to all entities other than cameras that need occlusion culling.
Constants§
- The handle to the
mesh_preprocess_types.wgsl
compute shader.