pub struct OcclusionCullingPlugin;Expand description
Enables GPU occlusion culling.
See OcclusionCulling for a detailed description of occlusion culling in
Bevy.
Trait Implementations§
Source§impl Plugin for OcclusionCullingPlugin
impl Plugin for OcclusionCullingPlugin
Source§fn ready(&self, _app: &App) -> bool
fn ready(&self, _app: &App) -> bool
Has the plugin finished its setup? This can be useful for plugins that need something
asynchronous to happen before they can finish their setup, like the initialization of a renderer.
Once the plugin is ready,
finish should be called.Source§fn finish(&self, _app: &mut App)
fn finish(&self, _app: &mut App)
Finish adding this plugin to the
App, once all plugins registered are ready. This can
be useful for plugins that depends on another plugin asynchronous setup, like the renderer.Source§fn cleanup(&self, _app: &mut App)
fn cleanup(&self, _app: &mut App)
Runs after all plugins are built and finished, but before the app schedule is executed.
This can be useful if you have some resource that other plugins need during their build step,
but after build you want to remove it and send it to another thread.
Auto Trait Implementations§
impl Freeze for OcclusionCullingPlugin
impl RefUnwindSafe for OcclusionCullingPlugin
impl Send for OcclusionCullingPlugin
impl Sync for OcclusionCullingPlugin
impl Unpin for OcclusionCullingPlugin
impl UnwindSafe for OcclusionCullingPlugin
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Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
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