Struct bevy_render::mesh::primitives::TorusMeshBuilder
source · pub struct TorusMeshBuilder {
pub torus: Torus,
pub minor_resolution: usize,
pub major_resolution: usize,
pub angle_range: RangeInclusive<f32>,
}
Fields§
§torus: Torus
The Torus
shape.
minor_resolution: usize
The number of vertices used for each circular segment in the ring or tube of the torus.
The default is 24
.
major_resolution: usize
The number of segments used for the main ring of the torus.
A resolution of 4
would make the torus appear rectangular,
while a resolution of 32
resembles a circular ring.
The default is 32
.
angle_range: RangeInclusive<f32>
Optional angle range in radians, defaults to a full circle (0.0..=2 * PI)
Implementations§
source§impl TorusMeshBuilder
impl TorusMeshBuilder
sourcepub fn new(inner_radius: f32, outer_radius: f32) -> Self
pub fn new(inner_radius: f32, outer_radius: f32) -> Self
Creates a new TorusMeshBuilder
from an inner and outer radius.
The inner radius is the radius of the hole, and the outer radius is the radius of the entire object.
sourcepub const fn minor_resolution(self, resolution: usize) -> Self
pub const fn minor_resolution(self, resolution: usize) -> Self
Sets the number of vertices used for each circular segment in the ring or tube of the torus.
sourcepub const fn major_resolution(self, resolution: usize) -> Self
pub const fn major_resolution(self, resolution: usize) -> Self
Sets the number of segments used for the main ring of the torus.
A resolution of 4
would make the torus appear rectangular,
while a resolution of 32
resembles a circular ring.
sourcepub const fn angle_range(self, range: RangeInclusive<f32>) -> Self
pub const fn angle_range(self, range: RangeInclusive<f32>) -> Self
Sets a custom angle range in radians instead of a full circle
Trait Implementations§
source§impl Clone for TorusMeshBuilder
impl Clone for TorusMeshBuilder
source§fn clone(&self) -> TorusMeshBuilder
fn clone(&self) -> TorusMeshBuilder
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moresource§impl Debug for TorusMeshBuilder
impl Debug for TorusMeshBuilder
source§impl Default for TorusMeshBuilder
impl Default for TorusMeshBuilder
source§impl MeshBuilder for TorusMeshBuilder
impl MeshBuilder for TorusMeshBuilder
Auto Trait Implementations§
impl Freeze for TorusMeshBuilder
impl RefUnwindSafe for TorusMeshBuilder
impl Send for TorusMeshBuilder
impl Sync for TorusMeshBuilder
impl Unpin for TorusMeshBuilder
impl UnwindSafe for TorusMeshBuilder
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
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T: ?Sized,
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fn borrow_mut(&mut self) -> &mut T
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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) to Box<dyn Any>
. Box<dyn Any>
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. This is needed since Rust cannot
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’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Self
using data from the given World
.