pub struct TnuaObstacleRadar {
pub radius: f32,
pub height: f32,
/* private fields */
}Expand description
Add this to a character entity to detect obstacles around it.
Obstacles can be used for environment movement actions like climbing and wall-jumping.
This component stores rather limited data - only the detected entities and nothing about their
form or position. See TnuaRadarLens in the main Tnua crate, which wraps this with a
TnuaSpatialExt to provide many helper methods for
running more queries on the detected obstacles.
Fields§
§radius: f32The radius of the radar’s cylinder.
height: f32The height of the radar’s cylinder.
Implementations§
Source§impl TnuaObstacleRadar
impl TnuaObstacleRadar
pub fn new(radius: f32, height: f32) -> TnuaObstacleRadar
Sourcepub fn pre_marking_update(
&mut self,
tracked_entity: Entity,
tracked_position: Vec3,
up_direction: Dir3,
)
pub fn pre_marking_update( &mut self, tracked_entity: Entity, tracked_position: Vec3, up_direction: Dir3, )
Physics integration crates must call this each frame before they start calling
mark_seen, and feed it some general information about the character
entity.
Sourcepub fn mark_seen(&mut self, entity: Entity)
pub fn mark_seen(&mut self, entity: Entity)
Physics integration crates should call this for each detected entity during each frame,
after invoking pre_marking_update.
Sourcepub fn tracked_entity(&self) -> Entity
pub fn tracked_entity(&self) -> Entity
Get the character entity who owns the radar (not the detected obstacle entities!)
Sourcepub fn tracked_position(&self) -> Vec3
pub fn tracked_position(&self) -> Vec3
Get the position of the character who owns the radar (not the detected obstacle’s positions!)
Sourcepub fn up_direction(&self) -> Dir3
pub fn up_direction(&self) -> Dir3
Get the direction considered up.
Sourcepub fn iter_blips(&self) -> impl Iterator<Item = Entity>
pub fn iter_blips(&self) -> impl Iterator<Item = Entity>
Iterate over all the blip entities.
Trait Implementations§
Source§impl Component for TnuaObstacleRadar
impl Component for TnuaObstacleRadar
Source§const STORAGE_TYPE: StorageType = ::bevy::ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = ::bevy::ecs::component::StorageType::Table
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fn register_required_components( _requiree: ComponentId, required_components: &mut RequiredComponentsRegistrator<'_, '_>, )
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impl Freeze for TnuaObstacleRadar
impl RefUnwindSafe for TnuaObstacleRadar
impl Send for TnuaObstacleRadar
impl Sync for TnuaObstacleRadar
impl Unpin for TnuaObstacleRadar
impl UnwindSafe for TnuaObstacleRadar
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