pub fn calc_angular_velchange_to_force_forward(
force_forward: Dir3,
current_rotation: Quaternion,
current_angvel: Vector3,
up_direction: Dir3,
frame_duration: Float,
) -> TnuaVelChange
pub fn calc_angular_velchange_to_force_forward(
force_forward: Dir3,
current_rotation: Quaternion,
current_angvel: Vector3,
up_direction: Dir3,
frame_duration: Float,
) -> TnuaVelChange