Structs§
- Thrown when attempting to retrieve the result of
SegmentedJumpInitialVelocityCalculator
without converting all the height to kinetic energy. - Calculate the kinetic energy required to jump to a certain height when different gravity is applied in different segments of the jump.
- An indication that a character was knocked back and “struggles” to get back to its original velocity.
Traits§
- Helper trait for implementing basis and actions.
Functions§
- Calculate the rotation around
around_axis
required to rotate the character fromcurrent_forward
todesired_forward
.