pub struct TransformHermiteEasingPlugin<LinVel: VelocitySource, AngVel: VelocitySource>(/* private fields */);
Expand description
A Hermite interpolation plugin for Transform
easing.
By default, TransformInterpolationPlugin
and TransformExtrapolationPlugin
use linear interpolation (lerp
) for easing translation and scale,
and spherical linear interpolation (slerp
) for easing rotation.
This is computationally efficient and works well for most cases.
However, for more accurate and reliable easing that works at arbitrary velocities, it may be preferable to use Hermite interpolation. It uses both position and velocity information to estimate the trajectories of entities, producing smoother results.
This plugin should be used alongside the TransformInterpolationPlugin
and/or TransformExtrapolationPlugin
.
The TransformEasingPlugin
is also required, and it is automatically added if not already present in the app.
§Usage
Hermite interpolation requires velocity to produce accurate curves.
Instead of providing its own velocity components, the TransformHermiteEasingPlugin
lets you specify your own velocity components that you manage yourself.
First, make sure you have components for the previous and current velocity, and implement
the VelocitySource
trait on a QueryData
type:
use bevy::{ecs::query::QueryData, prelude::*};
use bevy_transform_interpolation::VelocitySource;
#[derive(Component, Default)]
struct PreviousLinearVelocity(Vec3);
#[derive(Component, Default)]
struct PreviousAngularVelocity(Vec3);
#[derive(Component, Default)]
struct LinearVelocity(Vec3);
#[derive(Component, Default)]
struct AngularVelocity(Vec3);
#[derive(QueryData)]
struct LinVelSource;
impl VelocitySource for LinVelSource {
// Components storing the previous and current velocities.
type Previous = PreviousLinearVelocity;
type Current = LinearVelocity;
fn previous(start: &Self::Previous) -> Vec3 {
start.0
}
fn current(end: &Self::Current) -> Vec3 {
end.0
}
}
#[derive(QueryData)]
struct AngVelSource;
impl VelocitySource for AngVelSource {
type Previous = PreviousAngularVelocity;
type Current = AngularVelocity;
fn previous(start: &Self::Previous) -> Vec3 {
start.0
}
fn current(end: &Self::Current) -> Vec3 {
end.0
}
}
Then, add the TransformHermiteEasingPlugin
to the app with the velocity sources,
along with the TransformInterpolationPlugin
and/or TransformExtrapolationPlugin
:
use bevy::{ecs::query::QueryData, prelude::*};
use bevy_transform_interpolation::{prelude::*, VelocitySource};
fn main() {
let mut app = App::new();
app.add_plugins((
TransformInterpolationPlugin::default(),
TransformHermiteEasingPlugin::<LinVelSource, AngVelSource>::default(),
));
// Optional: Insert velocity components automatically for entities with Hermite interpolation.
app.register_required_components::<TranslationHermiteEasing, LinearVelocity>();
app.register_required_components::<TranslationHermiteEasing, PreviousLinearVelocity>();
app.register_required_components::<RotationHermiteEasing, AngularVelocity>();
app.register_required_components::<RotationHermiteEasing, PreviousAngularVelocity>();
// ...
app.run();
}
Hermite interpolation can now be used for any interpolated or extrapolated entity
that has the velocity components by adding the TransformHermiteEasing
component:
fn setup(mut commands: Commands) {
// Use Hermite interpolation for interpolating translation and rotation.
commands.spawn((
Transform::default(),
TransformInterpolation,
TransformHermiteEasing,
));
}
Hermite interpolation can also be used for translation and rotation separately:
fn setup(mut commands: Commands) {
// Use Hermite interpolation for interpolating translation.
commands.spawn((
Transform::default(),
TranslationInterpolation,
TranslationHermiteEasing,
));
// Use Hermite interpolation for interpolating rotation.
commands.spawn((
Transform::default(),
RotationInterpolation,
RotationHermiteEasing,
));
}
Trait Implementations§
source§impl<LinVel: Debug + VelocitySource, AngVel: Debug + VelocitySource> Debug for TransformHermiteEasingPlugin<LinVel, AngVel>
impl<LinVel: Debug + VelocitySource, AngVel: Debug + VelocitySource> Debug for TransformHermiteEasingPlugin<LinVel, AngVel>
source§impl<LinVel: VelocitySource, AngVel: VelocitySource> Default for TransformHermiteEasingPlugin<LinVel, AngVel>
impl<LinVel: VelocitySource, AngVel: VelocitySource> Default for TransformHermiteEasingPlugin<LinVel, AngVel>
source§impl<LinVel: VelocitySource, AngVel: VelocitySource> Plugin for TransformHermiteEasingPlugin<LinVel, AngVel>
impl<LinVel: VelocitySource, AngVel: VelocitySource> Plugin for TransformHermiteEasingPlugin<LinVel, AngVel>
source§fn ready(&self, _app: &App) -> bool
fn ready(&self, _app: &App) -> bool
finish
should be called.source§fn finish(&self, _app: &mut App)
fn finish(&self, _app: &mut App)
App
, once all plugins registered are ready. This can
be useful for plugins that depends on another plugin asynchronous setup, like the renderer.source§fn cleanup(&self, _app: &mut App)
fn cleanup(&self, _app: &mut App)
Auto Trait Implementations§
impl<LinVel, AngVel> Freeze for TransformHermiteEasingPlugin<LinVel, AngVel>
impl<LinVel, AngVel> RefUnwindSafe for TransformHermiteEasingPlugin<LinVel, AngVel>where
LinVel: RefUnwindSafe,
AngVel: RefUnwindSafe,
impl<LinVel, AngVel> Send for TransformHermiteEasingPlugin<LinVel, AngVel>
impl<LinVel, AngVel> Sync for TransformHermiteEasingPlugin<LinVel, AngVel>
impl<LinVel, AngVel> Unpin for TransformHermiteEasingPlugin<LinVel, AngVel>
impl<LinVel, AngVel> UnwindSafe for TransformHermiteEasingPlugin<LinVel, AngVel>where
LinVel: UnwindSafe,
AngVel: UnwindSafe,
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates Self
using default()
.
source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more