Expand description
Structs§
- Structure used to encode additions to GLSL that aren’t supported by all versions.
- Configuration used in the
Writer
. - A subset of options meant to be changed per pipeline.
- All information to bind a single uniform value to the shader.
- Reflection info for texture mappings and uniforms.
- Mapping between a texture and its sampler, if it exists.
- Writer responsible for all code generation.
- Configuration flags for the
Writer
.
Enums§
- A GLSL compilation error.
- A GLSL version.
Constants§
- List of supported
core
GLSL versions. - List of supported
es
GLSL versions.
Type Aliases§
- Mapping between resources and bindings.