Struct naga::back::glsl::ReflectionInfo

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pub struct ReflectionInfo {
    pub texture_mapping: FastHashMap<String, TextureMapping>,
    pub uniforms: FastHashMap<Handle<GlobalVariable>, String>,
    pub varying: FastHashMap<String, VaryingLocation>,
    pub push_constant_items: Vec<PushConstantItem>,
}
Expand description

Reflection info for texture mappings and uniforms.

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§texture_mapping: FastHashMap<String, TextureMapping>

Mapping between texture names and variables/samplers.

§uniforms: FastHashMap<Handle<GlobalVariable>, String>

Mapping between uniform variables and names.

§varying: FastHashMap<String, VaryingLocation>

Mapping between names and attribute locations.

§push_constant_items: Vec<PushConstantItem>

List of push constant items in the shader.

Trait Implementations§

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impl Debug for ReflectionInfo

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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Calls U::from(self).

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type Error = Infallible

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Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

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