pub enum VoxelType {
Empty,
Vertex,
Face,
Interior,
}Expand description
Categorization of a voxel based on its neighbors.
This enum describes the local topology of a filled voxel by examining which of its immediate neighbors (along coordinate axes) are also filled. This information is crucial for collision detection to avoid the “internal edges problem” where objects can get caught on edges between adjacent voxels.
§Type Classification
- Empty: The voxel is not filled.
- Interior: All axis-aligned neighbors are filled (safest for collision).
- Face: Missing neighbors in one coordinate direction (e.g., top face exposed).
- Edge (3D only): Missing neighbors in two coordinate directions (e.g., corner edge exposed).
- Vertex: Missing neighbors in all coordinate directions (isolated corner).
§Examples
use parry3d::shape::{Voxels, VoxelType};
use nalgebra::{Point3, Vector3};
// Create a small 2x2x2 cube of voxels
let voxels = Voxels::new(
Vector3::new(1.0, 1.0, 1.0),
&[
Point3::new(0, 0, 0),
Point3::new(1, 0, 0),
Point3::new(0, 1, 0),
Point3::new(1, 1, 0),
Point3::new(0, 0, 1),
Point3::new(1, 0, 1),
Point3::new(0, 1, 1),
Point3::new(1, 1, 1),
],
);
// Check voxel type - interior voxels are fully surrounded
let state = voxels.voxel_state(Point3::new(0, 0, 0)).unwrap();
let voxel_type = state.voxel_type();
println!("Voxel type: {:?}", voxel_type);Variants§
Empty
The voxel is empty.
Vertex
The voxel is a vertex if all three coordinate axis directions have at least one empty neighbor.
Face
The voxel is on an edge if it has non-empty neighbors in both directions of two coordinate axes.
Interior
The voxel is on an edge if it has non-empty neighbors in both directions of all coordinate axes.
Trait Implementations§
impl Copy for VoxelType
impl Eq for VoxelType
impl StructuralPartialEq for VoxelType
Auto Trait Implementations§
impl Freeze for VoxelType
impl RefUnwindSafe for VoxelType
impl Send for VoxelType
impl Sync for VoxelType
impl Unpin for VoxelType
impl UnwindSafe for VoxelType
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