pub fn cast_shapes_composite_shape_shape<D, G1>(
dispatcher: &D,
pos12: &Isometry<f32>,
vel12: &Vector<f32>,
g1: &G1,
g2: &dyn Shape,
options: ShapeCastOptions,
) -> Option<ShapeCastHit>
Expand description
Time Of Impact of a composite shape with any other shape, under translational movement.