pub fn cast_shapes_composite_shape_shape<D, G1>(
    dispatcher: &D,
    pos12: &Isometry<Real>,
    vel12: &Vector<Real>,
    g1: &G1,
    g2: &dyn Shape,
    options: ShapeCastOptions
) -> Option<ShapeCastHit>
Expand description

Time Of Impact of a composite shape with any other shape, under translational movement.