pub fn cast_shapes_shape_composite_shape<D, G2>(
dispatcher: &D,
pos12: &Isometry<f32>,
vel12: &Vector<f32>,
g1: &dyn Shape,
g2: &G2,
options: ShapeCastOptions,
) -> Option<ShapeCastHit>
Expand description
Time Of Impact of any shape with a composite shape, under translational movement.