pub fn cast_shapes_shape_composite_shape<D, G2>(
    dispatcher: &D,
    pos12: &Isometry<Real>,
    vel12: &Vector<Real>,
    g1: &dyn Shape,
    g2: &G2,
    options: ShapeCastOptions
) -> Option<ShapeCastHit>
Expand description

Time Of Impact of any shape with a composite shape, under translational movement.