pub fn contact_manifolds_voxels_voxels<'a, ManifoldData, ContactData>(
dispatcher: &dyn PersistentQueryDispatcher<ManifoldData, ContactData>,
pos12: &Isometry<f32>,
voxels1: &'a Voxels,
voxels2: &'a Voxels,
prediction: f32,
manifolds: &mut Vec<ContactManifold<ManifoldData, ContactData>>,
workspace: &mut Option<ContactManifoldsWorkspace>,
)
Expand description
Computes the contact manifold between a convex shape and a ball.