pub fn convex_polygons_intersection_points(
poly1: &[Point2<f32>],
poly2: &[Point2<f32>],
out: &mut Vec<Point2<f32>>,
)
Expand description
Computes the intersection points of two convex polygons.
The resulting polygon is output vertex-by-vertex to the out
vector.
This is the same as convex_polygons_intersection_points_with_tolerances
with the tolerances
set to their default values.