pub enum CollisionEvent {
Started(ColliderHandle, ColliderHandle, CollisionEventFlags),
Stopped(ColliderHandle, ColliderHandle, CollisionEventFlags),
}Expand description
Events triggered when two colliders start or stop touching.
Receive these through an EventHandler implementation.
At least one collider must have ActiveEvents::COLLISION_EVENTS enabled.
Use for:
- Trigger zones (player entered/exited area)
- Collectible items (player touched coin)
- Sound effects (objects started colliding)
- Game logic based on contact state
§Example
match event {
CollisionEvent::Started(h1, h2, flags) => {
println!("Colliders {:?} and {:?} started touching", h1, h2);
if flags.contains(CollisionEventFlags::SENSOR) {
println!("At least one is a sensor!");
}
}
CollisionEvent::Stopped(h1, h2, _) => {
println!("Colliders {:?} and {:?} stopped touching", h1, h2);
}
}Variants§
Started(ColliderHandle, ColliderHandle, CollisionEventFlags)
Two colliders just started touching this frame.
Stopped(ColliderHandle, ColliderHandle, CollisionEventFlags)
Two colliders just stopped touching this frame.
Implementations§
Source§impl CollisionEvent
impl CollisionEvent
Sourcepub fn started(self) -> bool
pub fn started(self) -> bool
Returns true if this is a Started event (colliders began touching).
Sourcepub fn stopped(self) -> bool
pub fn stopped(self) -> bool
Returns true if this is a Stopped event (colliders stopped touching).
Sourcepub fn collider1(self) -> ColliderHandle
pub fn collider1(self) -> ColliderHandle
Returns the handle of the first collider in this collision.
Sourcepub fn collider2(self) -> ColliderHandle
pub fn collider2(self) -> ColliderHandle
Returns the handle of the second collider in this collision.
Trait Implementations§
Source§impl Clone for CollisionEvent
impl Clone for CollisionEvent
Source§fn clone(&self) -> CollisionEvent
fn clone(&self) -> CollisionEvent
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for CollisionEvent
impl Debug for CollisionEvent
Source§impl Hash for CollisionEvent
impl Hash for CollisionEvent
impl Copy for CollisionEvent
Auto Trait Implementations§
impl Freeze for CollisionEvent
impl RefUnwindSafe for CollisionEvent
impl Send for CollisionEvent
impl Sync for CollisionEvent
impl Unpin for CollisionEvent
impl UnwindSafe for CollisionEvent
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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