pub struct SolverContact {
pub point: Point<f32>,
pub dist: f32,
pub friction: f32,
pub restitution: f32,
pub tangent_velocity: Vector<f32>,
pub is_new: bool,
pub warmstart_impulse: f32,
pub warmstart_tangent_impulse: TangentImpulse<f32>,
/* private fields */
}
Expand description
A contact seen by the constraints solver for computing forces.
Fields§
§point: Point<f32>
The contact point in world-space.
dist: f32
The distance between the two original contacts points along the contact normal. If negative, this is measures the penetration depth.
friction: f32
The effective friction coefficient at this contact point.
restitution: f32
The effective restitution coefficient at this contact point.
tangent_velocity: Vector<f32>
The desired tangent relative velocity at the contact point.
This is set to zero by default. Set to a non-zero value to simulate, e.g., conveyor belts.
is_new: bool
Whether or not this contact existed during the last timestep.
warmstart_impulse: f32
Impulse used to warmstart the solve for the normal constraint.
warmstart_tangent_impulse: TangentImpulse<f32>
Impulse used to warmstart the solve for the friction constraints.
Implementations§
Source§impl SolverContact
impl SolverContact
Sourcepub fn is_bouncy(&self) -> bool
pub fn is_bouncy(&self) -> bool
Should we treat this contact as a bouncy contact?
If true
, use Self::restitution
.
Trait Implementations§
Source§impl Clone for SolverContact
impl Clone for SolverContact
Source§fn clone(&self) -> SolverContact
fn clone(&self) -> SolverContact
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Debug for SolverContact
impl Debug for SolverContact
impl Copy for SolverContact
Auto Trait Implementations§
impl Freeze for SolverContact
impl RefUnwindSafe for SolverContact
impl Send for SolverContact
impl Sync for SolverContact
impl Unpin for SolverContact
impl UnwindSafe for SolverContact
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