pub struct CollisionPipeline { /* private fields */ }
Expand description
The collision pipeline, responsible for performing collision detection between colliders.
This structure only contains temporary data buffers. It can be dropped and replaced by a fresh copy at any time. For performance reasons it is recommended to reuse the same physics pipeline instance to benefit from the cached data.
Implementations§
Source§impl CollisionPipeline
impl CollisionPipeline
Sourcepub fn new() -> CollisionPipeline
pub fn new() -> CollisionPipeline
Initializes a new physics pipeline.
Sourcepub fn step(
&mut self,
prediction_distance: f32,
broad_phase: &mut dyn BroadPhase,
narrow_phase: &mut NarrowPhase,
bodies: &mut RigidBodySet,
colliders: &mut ColliderSet,
query_pipeline: Option<&mut QueryPipeline>,
hooks: &dyn PhysicsHooks,
events: &dyn EventHandler,
)
pub fn step( &mut self, prediction_distance: f32, broad_phase: &mut dyn BroadPhase, narrow_phase: &mut NarrowPhase, bodies: &mut RigidBodySet, colliders: &mut ColliderSet, query_pipeline: Option<&mut QueryPipeline>, hooks: &dyn PhysicsHooks, events: &dyn EventHandler, )
Executes one step of the collision detection.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for CollisionPipeline
impl RefUnwindSafe for CollisionPipeline
impl Send for CollisionPipeline
impl Sync for CollisionPipeline
impl Unpin for CollisionPipeline
impl UnwindSafe for CollisionPipeline
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