pub struct Quarantine { /* private fields */ }Expand description
Non-finite (NaN or infinite) state detected and neutralized during the last step; reports are
cleared each step. Reported bodies are reset to their last valid pose (when known), zeroed
and disabled (set_enabled(true) re-enables them); soft bodies are zeroed and disabled.
Implementations§
Source§impl Quarantine
impl Quarantine
Sourcepub fn bodies(&self) -> &[RigidBodyHandle]
pub fn bodies(&self) -> &[RigidBodyHandle]
The rigid-bodies quarantined during the last step.
Sourcepub fn colliders(&self) -> &[ColliderHandle]
pub fn colliders(&self) -> &[ColliderHandle]
The colliders quarantined during the last step.
Sourcepub fn soft_bodies(&self) -> &[SoftBodyHandle]
pub fn soft_bodies(&self) -> &[SoftBodyHandle]
The soft bodies quarantined during the last step: disabled, velocities zeroed, non-finite
particle positions left as is (fix them with SoftBody::set_particle_position before
SoftBody::set_enabled).
Trait Implementations§
Source§impl Default for Quarantine
impl Default for Quarantine
Source§fn default() -> Quarantine
fn default() -> Quarantine
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for Quarantine
impl RefUnwindSafe for Quarantine
impl Send for Quarantine
impl Sync for Quarantine
impl Unpin for Quarantine
impl UnsafeUnpin for Quarantine
impl UnwindSafe for Quarantine
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