pub struct FragmentState<'a> {
pub module: &'a ShaderModule,
pub entry_point: Option<&'a str>,
pub compilation_options: PipelineCompilationOptions<'a>,
pub targets: &'a [Option<ColorTargetState>],
}Expand description
Describes the fragment processing in a render pipeline.
For use in RenderPipelineDescriptor.
Corresponds to WebGPU GPUFragmentState.
Fields§
§module: &'a ShaderModuleThe compiled shader module for this stage.
entry_point: Option<&'a str>The name of the entry point in the compiled shader to use.
If Some, there must be a @fragment shader entry point with this name in module.
Otherwise, expect exactly one fragment-stage entry point in module, which will be
selected.
compilation_options: PipelineCompilationOptions<'a>Advanced options for when this pipeline is compiled
This implements Default, and for most users can be set to Default::default()
targets: &'a [Option<ColorTargetState>]The color state of the render targets.
Trait Implementations§
Source§impl<'a> Clone for FragmentState<'a>
impl<'a> Clone for FragmentState<'a>
Source§fn clone(&self) -> FragmentState<'a>
fn clone(&self) -> FragmentState<'a>
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl<'a> Freeze for FragmentState<'a>
impl<'a> !RefUnwindSafe for FragmentState<'a>
impl<'a> Send for FragmentState<'a>
impl<'a> Sync for FragmentState<'a>
impl<'a> Unpin for FragmentState<'a>
impl<'a> !UnwindSafe for FragmentState<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more