Struct wgpu_hal::RenderPassDescriptor
source · pub struct RenderPassDescriptor<'a, A: Api> {
pub label: Label<'a>,
pub extent: Extent3d,
pub sample_count: u32,
pub color_attachments: &'a [Option<ColorAttachment<'a, A>>],
pub depth_stencil_attachment: Option<DepthStencilAttachment<'a, A>>,
pub multiview: Option<NonZeroU32>,
pub timestamp_writes: Option<RenderPassTimestampWrites<'a, A>>,
pub occlusion_query_set: Option<&'a A::QuerySet>,
}
Fields§
§label: Label<'a>
§extent: Extent3d
§sample_count: u32
§color_attachments: &'a [Option<ColorAttachment<'a, A>>]
§depth_stencil_attachment: Option<DepthStencilAttachment<'a, A>>
§multiview: Option<NonZeroU32>
§timestamp_writes: Option<RenderPassTimestampWrites<'a, A>>
§occlusion_query_set: Option<&'a A::QuerySet>
Trait Implementations§
Auto Trait Implementations§
impl<'a, A> Freeze for RenderPassDescriptor<'a, A>
impl<'a, A> RefUnwindSafe for RenderPassDescriptor<'a, A>
impl<'a, A> Send for RenderPassDescriptor<'a, A>
impl<'a, A> Sync for RenderPassDescriptor<'a, A>
impl<'a, A> Unpin for RenderPassDescriptor<'a, A>
impl<'a, A> UnwindSafe for RenderPassDescriptor<'a, A>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more