Enum wgpu_types::BufferBindingType

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pub enum BufferBindingType {
    Uniform,
    Storage {
        read_only: bool,
    },
}
Expand description

Specific type of a buffer binding.

Corresponds to WebGPU GPUBufferBindingType.

Variants§

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Uniform

A buffer for uniform values.

Example WGSL syntax:

struct Globals {
    a_uniform: vec2<f32>,
    another_uniform: vec2<f32>,
}
@group(0) @binding(0)
var<uniform> globals: Globals;

Example GLSL syntax:

layout(std140, binding = 0)
uniform Globals {
    vec2 aUniform;
    vec2 anotherUniform;
};
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Storage

A storage buffer.

Example WGSL syntax:

@group(0) @binding(0)
var<storage, read_write> my_element: array<vec4<f32>>;

Example GLSL syntax:

layout (set=0, binding=0) buffer myStorageBuffer {
    vec4 myElement[];
};

Fields

§read_only: bool

If true, the buffer can only be read in the shader, and it:

  • may or may not be annotated with read (WGSL).
  • must be annotated with readonly (GLSL).

Example WGSL syntax:

@group(0) @binding(0)
var<storage, read> my_element: array<vec4<f32>>;

Example GLSL syntax:

layout (set=0, binding=0) readonly buffer myStorageBuffer {
    vec4 myElement[];
};

Trait Implementations§

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impl Clone for BufferBindingType

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fn clone(&self) -> BufferBindingType

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for BufferBindingType

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for BufferBindingType

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fn default() -> BufferBindingType

Returns the “default value” for a type. Read more
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impl Hash for BufferBindingType

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for BufferBindingType

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fn eq(&self, other: &BufferBindingType) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for BufferBindingType

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impl Eq for BufferBindingType

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impl StructuralPartialEq for BufferBindingType

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> WasmNotSend for T
where T: Send,

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impl<T> WasmNotSendSync for T

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impl<T> WasmNotSync for T
where T: Sync,