#[repr(C)]pub struct VertexAttribute {
pub format: VertexFormat,
pub offset: BufferAddress,
pub shader_location: ShaderLocation,
}Expand description
Vertex inputs (attributes) to shaders.
These are used to specify the individual attributes within a VertexBufferLayout.
See its documentation for an example.
The vertex_attr_array! macro can help create these with appropriate offsets.
Corresponds to WebGPU GPUVertexAttribute.
Fields§
§format: VertexFormatFormat of the input
offset: BufferAddressByte offset of the start of the input
shader_location: ShaderLocationLocation for this input. Must match the location in the shader.
Trait Implementations§
Source§impl Clone for VertexAttribute
impl Clone for VertexAttribute
Source§fn clone(&self) -> VertexAttribute
fn clone(&self) -> VertexAttribute
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for VertexAttribute
impl Debug for VertexAttribute
Source§impl Hash for VertexAttribute
impl Hash for VertexAttribute
Source§impl PartialEq for VertexAttribute
impl PartialEq for VertexAttribute
impl Copy for VertexAttribute
impl Eq for VertexAttribute
impl StructuralPartialEq for VertexAttribute
Auto Trait Implementations§
impl Freeze for VertexAttribute
impl RefUnwindSafe for VertexAttribute
impl Send for VertexAttribute
impl Sync for VertexAttribute
impl Unpin for VertexAttribute
impl UnwindSafe for VertexAttribute
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more