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SystemSchedule

Struct SystemSchedule 

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pub struct SystemSchedule { /* private fields */ }
Expand description

Holds systems and conditions of a Schedule sorted in topological order (along with dependency information for multi_threaded execution).

Since the arrays are sorted in the same order, elements are referenced by their index. FixedBitSet is used as a smaller, more efficient substitute of HashSet<usize>.

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impl SystemSchedule

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pub const fn new() -> SystemSchedule

Creates an empty SystemSchedule.

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pub unsafe fn systems_mut(&mut self) -> &mut Vec<SystemWithAccess>

Accessor to allow running systems from a custom executor

§Safety
  • The only allowed mutations are from calling methods on the System trait. Replacing systems in the returned Vec should be considered undefined behavior.

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impl Default for SystemSchedule

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fn default() -> SystemSchedule

Returns the “default value” for a type. Read more

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Converts this type into the system output type.
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