pub enum SystemHandle<I = (), O = ()>where
I: SystemInput,{
Strong(Arc<StrongSystemHandle>),
Weak(SystemId<I, O>),
}Expand description
A maybe-strong handle to an entity acting as a registered system. Strong
handles are created by World::register_tracked_system or
World::register_tracked_boxed_system.
Strong handles provide automatic cleanup of registered systems once all clones
of the handle are dropped, while weak handles do not. However, the existence
of a strong handle does not prevent the registered system entity from being
despawned manually, like with World::unregister_system or
World::unregister_system_cached.
§Cleanup
Registered system entities are cleaned up by the despawn_unused_registered_systems
system, which is automatically added to the default app by the bevy_app
crate when the “std” feature is enabled. If not using the default app, the
“std” feature, or bevy_app in general, consider running this system
yourself to ensure proper cleanup of registered systems.
Variants§
Strong(Arc<StrongSystemHandle>)
A strong handle keeps the system entity alive as long as the handle (and any clones of it) exist, as long as the system entity isn’t manually despawned.
Weak(SystemId<I, O>)
A weak handle does not keep the system entity alive.
Implementations§
Source§impl<I, O> SystemHandle<I, O>where
I: SystemInput,
impl<I, O> SystemHandle<I, O>where
I: SystemInput,
Trait Implementations§
Source§impl<I, O> Clone for SystemHandle<I, O>where
I: SystemInput,
impl<I, O> Clone for SystemHandle<I, O>where
I: SystemInput,
Source§fn clone(&self) -> SystemHandle<I, O>
fn clone(&self) -> SystemHandle<I, O>
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl<I, O> Debug for SystemHandle<I, O>where
I: SystemInput,
impl<I, O> Debug for SystemHandle<I, O>where
I: SystemInput,
Source§impl<I, O> From<&SystemHandle<I, O>> for SystemId<I, O>where
I: SystemInput,
impl<I, O> From<&SystemHandle<I, O>> for SystemId<I, O>where
I: SystemInput,
Source§fn from(handle: &SystemHandle<I, O>) -> SystemId<I, O>
fn from(handle: &SystemHandle<I, O>) -> SystemId<I, O>
Source§impl<I, O> From<SystemHandle<I, O>> for SystemHandleTemplate<I, O>where
I: SystemInput + 'static,
O: 'static,
impl<I, O> From<SystemHandle<I, O>> for SystemHandleTemplate<I, O>where
I: SystemInput + 'static,
O: 'static,
Source§fn from(handle: SystemHandle<I, O>) -> SystemHandleTemplate<I, O>
fn from(handle: SystemHandle<I, O>) -> SystemHandleTemplate<I, O>
Source§impl<I, O> From<SystemHandle<I, O>> for SystemId<I, O>where
I: SystemInput,
impl<I, O> From<SystemHandle<I, O>> for SystemId<I, O>where
I: SystemInput,
Source§fn from(handle: SystemHandle<I, O>) -> SystemId<I, O>
fn from(handle: SystemHandle<I, O>) -> SystemId<I, O>
Source§impl<I, O> From<SystemId<I, O>> for SystemHandle<I, O>where
I: SystemInput,
impl<I, O> From<SystemId<I, O>> for SystemHandle<I, O>where
I: SystemInput,
Source§fn from(id: SystemId<I, O>) -> SystemHandle<I, O>
fn from(id: SystemId<I, O>) -> SystemHandle<I, O>
Source§impl<I, O> FromTemplate for SystemHandle<I, O>where
I: SystemInput + 'static,
O: 'static,
impl<I, O> FromTemplate for SystemHandle<I, O>where
I: SystemInput + 'static,
O: 'static,
Source§type Template = SystemHandleTemplate<I, O>
type Template = SystemHandleTemplate<I, O>
Template for this type.Source§impl<I, O> Hash for SystemHandle<I, O>where
I: SystemInput,
impl<I, O> Hash for SystemHandle<I, O>where
I: SystemInput,
Source§impl<I, O> PartialEq<SystemId<I, O>> for SystemHandle<I, O>where
I: SystemInput,
impl<I, O> PartialEq<SystemId<I, O>> for SystemHandle<I, O>where
I: SystemInput,
Source§impl<I, O> PartialEq for SystemHandle<I, O>where
I: SystemInput,
impl<I, O> PartialEq for SystemHandle<I, O>where
I: SystemInput,
impl<I, O> Eq for SystemHandle<I, O>where
I: SystemInput,
Auto Trait Implementations§
impl<I, O> Freeze for SystemHandle<I, O>
impl<I, O> RefUnwindSafe for SystemHandle<I, O>
impl<I, O> Send for SystemHandle<I, O>
impl<I, O> Sync for SystemHandle<I, O>
impl<I, O> Unpin for SystemHandle<I, O>
impl<I, O> UnsafeUnpin for SystemHandle<I, O>
impl<I, O> UnwindSafe for SystemHandle<I, O>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>, which can then be
downcast into Box<dyn ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait> (where Trait: Downcast) to Rc<Any>, which can then be further
downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.Source§impl<T> DowncastSend for T
impl<T> DowncastSend for T
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
key and return true if they are equal.Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§fn in_current_span(self) -> Instrumented<Self> ⓘ
fn in_current_span(self) -> Instrumented<Self> ⓘ
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more