Expand description
The input prelude.
This includes the most common types in this crate, re-exported for your convenience.
Structs§
- Stores the position data of the input devices of type
T
. - A “press-able” input of type
T
. - Stores a connected gamepad’s metadata such as the name and its
GamepadButton
andGamepadAxis
. - Gamepad settings component.
- A touch input event.
- A collection of
Touch
es.
Enums§
- Represents gamepad input types that are mapped in the range [-1.0, 1.0]
- Represents gamepad input types that are mapped in the range [0.0, 1.0].
- The key code of a
KeyboardInput
. - A button on a mouse device.