Module prelude

Source
Expand description

use bevy::prelude::*; to import common components, bundles, and plugins.

Modules§

ops
This mod re-exports the correct versions of floating-point operations with unspecified precision in the standard library depending on whether the libm crate feature is enabled.
vec
A contiguous growable array type with heap-allocated contents, written Vec<T>.

Macros§

children
Returns a SpawnRelatedBundle that will insert the Children component, spawn a SpawnableList of entities with given bundles that relate to the Children entity via the ChildOf component, and reserve space in the Children for each spawned entity.
debug
Constructs an event at the debug level.
debug_once
Call debug! once per call site.
debug_span
Constructs a span at the debug level.
error
Constructs an event at the error level.
error_once
Call error! once per call site.
error_span
Constructs a span at the error level.
format
Creates a String using interpolation of runtime expressions.
info
Constructs an event at the info level.
info_once
Call info! once per call site.
info_span
Constructs a span at the info level.
once
Call some expression only once per call site.
related
Returns a SpawnRelatedBundle that will insert the given RelationshipTarget, spawn a SpawnableList of entities with given bundles that relate to the RelationshipTarget entity via the RelationshipTarget::Relationship component, and reserve space in the RelationshipTarget for each spawned entity.
trace
Constructs an event at the trace level.
trace_once
Call trace! once per call site.
trace_span
Constructs a span at the trace level.
vec
Creates a Vec containing the arguments.
warn
Constructs an event at the warn level.
warn_once
Call warn! once per call site.
warn_span
Constructs a span at the warn level.

Structs§

Added
A filter on a component that only retains results the first time after they have been added.
Annulus
A primitive shape formed by the region between two circles, also known as a ring.
AnyOf
The AnyOf query parameter fetches entities with any of the component types included in T.
App
App is the primary API for writing user applications. It automates the setup of a standard lifecycle and provides interface glue for plugins.
AppTypeRegistry
A Resource storing TypeRegistry for type registrations relevant to a whole app.
ApplyDeferred
A special System that instructs the executor to call System::apply_deferred on the systems that have run but not applied their Deferred system parameters (like Commands) or other system buffers.
Arc2d
A primitive representing an arc between two points on a circle.
Axis
Stores the position data of the input devices of type T.
BVec2
A 2-dimensional bool vector mask.
BVec3
A 3-dimensional bool vector mask.
BVec4
A 4-dimensional bool vector mask.
BVec3A
A 3-dimensional SIMD vector mask.
BVec4A
A 4-dimensional SIMD vector mask.
BevyError
The built in “universal” Bevy error type. This has a blanket From impl for any type that implements Rust’s Error, meaning it can be used as a “catch all” error.
Box
A pointer type that uniquely owns a heap allocation of type T.
BoxedPolygon
A polygon with a variable number of vertices, allocated on the heap in a Box<[Vec2]>.
BoxedPolyline2d
A series of connected line segments in 2D space, allocated on the heap in a Box<[Vec2]>.
BoxedPolyline3d
A series of connected line segments in 3D space, allocated on the heap in a Box<[Vec3]>.
ButtonInput
A “press-able” input of type T.
Capsule2d
A 2D capsule primitive, also known as a stadium or pill shape.
Capsule3d
A 3D capsule primitive centered on the origin A three-dimensional capsule is defined as a surface at a distance (radius) from a line
Changed
A filter on a component that only retains results the first time after they have been added or mutably dereferenced.
ChildOf
Stores the parent entity of this child entity with this component.
Children
Tracks which entities are children of this parent entity.
Circle
A circle primitive, representing the set of points some distance from the origin
CircularSector
A primitive representing a circular sector: a pie slice of a circle.
CircularSegment
A primitive representing a circular segment: the area enclosed by the arc of a circle and its chord (the line between its endpoints).
Commands
A Command queue to perform structural changes to the World.
Cone
A cone primitive centered on the midpoint between the tip of the cone and the center of its base.
ConicalFrustum
A conical frustum primitive. A conical frustum can be created by slicing off a section of a cone.
ConvexPolygon
A convex polygon with N vertices.
CubicBSpline
A spline interpolated continuously across the nearest four control points. The curve does not necessarily pass through any of the control points.
CubicBezier
A spline composed of a single cubic Bezier curve.
CubicCardinalSpline
A spline interpolated continuously across the nearest four control points, with the position of the curve specified at every control point and the tangents computed automatically. The associated CubicCurve has one segment between each pair of adjacent control points.
CubicCurve
A collection of CubicSegments chained into a single parametric curve. It is a Curve with domain [0, N], where N is its number of segments.
CubicHermite
A spline interpolated continuously between the nearest two control points, with the position and velocity of the curve specified at both control points. This curve passes through all control points, with the specified velocity which includes direction and parametric speed.
CubicNurbs
Non-uniform Rational B-Splines (NURBS) are a powerful generalization of the CubicBSpline which can represent a much more diverse class of curves (like perfect circles and ellipses).
CubicSegment
A segment of a cubic curve, used to hold precomputed coefficients for fast interpolation. It is a Curve with domain [0, 1].
Cuboid
A cuboid primitive, which is like a cube, except that the x, y, and z dimensions are not required to be the same.
Cylinder
A cylinder primitive centered on the origin
DefaultPlugins
This plugin group will add all the default plugins for a Bevy application:
Deferred
A SystemParam that stores a buffer which gets applied to the World during ApplyDeferred. This is used internally by Commands to defer World mutations.
Dir2
A normalized vector pointing in a direction in 2D space
Dir3
A normalized vector pointing in a direction in 3D space
Dir3A
A normalized SIMD vector pointing in a direction in 3D space.
Ellipse
An ellipse primitive, which is like a circle, but the width and height can be different
Entity
Lightweight identifier of an entity.
EntityCommands
A list of commands that will be run to modify an Entity.
EntityMut
Provides mutable access to a single entity and all of its components.
EntityRef
A read-only reference to a particular Entity and all of its components.
EntityWorldMut
A mutable reference to a particular Entity, and the entire world.
EventMutator
Mutably reads events of type T keeping track of which events have already been read by each system allowing multiple systems to read the same events. Ideal for chains of systems that all want to modify the same events.
EventReader
Reads events of type T in order and tracks which events have already been read.
EventWriter
Sends events of type T.
Events
An event collection that represents the events that occurred within the last two Events::update calls. Events can be written to using an EventWriter and are typically cheaply read using an EventReader.
Extrusion
A 3D shape representing an extruded 2D base_shape.
FilteredResources
Provides read-only access to a set of Resources defined by the contained Access.
FilteredResourcesMut
Provides mutable access to a set of Resources defined by the contained Access.
First
Runs first in the schedule.
Fixed
The fixed timestep game clock following virtual time.
FixedFirst
Runs first in the FixedMain schedule.
FixedLast
The schedule that runs last in FixedMain
FixedPostUpdate
The schedule that runs after the FixedUpdate schedule, for reacting to changes made in the main update logic.
FixedPreUpdate
The schedule that contains logic that must run before FixedUpdate.
FixedUpdate
The schedule that contains most gameplay logic, which runs at a fixed rate rather than every render frame. For logic that should run once per render frame, use the Update schedule instead.
Gamepad
Stores a connected gamepad’s metadata such as the name and its GamepadButton and GamepadAxis.
GamepadSettings
Gamepad settings component.
GlobalTransform
GlobalTransform is an affine transformation from entity-local coordinates to worldspace coordinates.
Has
Returns a bool that describes if an entity has the component T.
IRect
A rectangle defined by two opposite corners.
IVec2
A 2-dimensional vector.
IVec3
A 3-dimensional vector.
IVec4
A 4-dimensional vector.
In
A SystemInput type which denotes that a System receives an input value of type T from its caller.
InMut
A SystemInput type which denotes that a System receives a mutable reference to a value of type T from its caller.
InRef
A SystemInput type which denotes that a System receives a read-only reference to a value of type T from its caller.
InfinitePlane3d
An unbounded plane in 3D space. It forms a separating surface through the origin, stretching infinitely far
Isometry2d
An isometry in two dimensions, representing a rotation followed by a translation. This can often be useful for expressing relative positions and transformations from one position to another.
Isometry3d
An isometry in three dimensions, representing a rotation followed by a translation. This can often be useful for expressing relative positions and transformations from one position to another.
Last
Runs last in the schedule.
Line2d
An infinite line going through the origin along a direction in 2D space.
Line3d
An infinite line going through the origin along a direction in 3D space.
Local
A system local SystemParam.
Main
The schedule that contains the app logic that is evaluated each tick of App::update().
Mat2
A 2x2 column major matrix.
Mat3
A 3x3 column major matrix.
Mat4
A 4x4 column major matrix.
Mat3A
A 3x3 column major matrix.
MinimalPlugins
This plugin group will add the minimal plugins for a Bevy application:
Mut
Unique mutable borrow of an entity’s component or of a resource.
Name
Component used to identify an entity. Stores a hash for faster comparisons.
NameOrEntity
Convenient query for giving a human friendly name to an entity.
NonSend
Shared borrow of a non-Send resource.
NonSendMarker
A dummy type that is !Send, to force systems to run on the main thread.
NonSendMut
Unique borrow of a non-Send resource.
Observer
An Observer system. Add this Component to an Entity to turn it into an “observer”.
OnAdd
Trigger emitted when a component is inserted onto an entity that does not already have that component. Runs before OnInsert. See crate::component::ComponentHooks::on_add for more information.
OnInsert
Trigger emitted when a component is inserted, regardless of whether or not the entity already had that component. Runs after OnAdd, if it ran. See crate::component::ComponentHooks::on_insert for more information.
OnRemove
Trigger emitted when a component is removed from an entity, and runs before the component is removed, so you can still access the component data. See crate::component::ComponentHooks::on_remove for more information.
OnReplace
Trigger emitted when a component is inserted onto an entity that already has that component. Runs before the value is replaced, so you can still access the original component data. See crate::component::ComponentHooks::on_replace for more information.
Or
A filter that tests if any of the given filters apply.
ParallelCommands
An alternative to Commands that can be used in parallel contexts, such as those in Query::par_iter.
ParamSet
A collection of potentially conflicting SystemParams allowed by disjoint access.
Plane2d
An unbounded plane in 2D space. It forms a separating surface through the origin, stretching infinitely far
Plane3d
A bounded plane in 3D space. It forms a surface starting from the origin with a defined height and width.
Polygon
A polygon with N vertices.
Polyline2d
A series of connected line segments in 2D space.
Polyline3d
A series of connected line segments in 3D space.
Populated
System parameter that works very much like Query except it always contains at least one matching entity.
PostStartup
The schedule that runs once after Startup.
PostUpdate
The schedule that contains logic that must run after Update. For example, synchronizing “local transforms” in a hierarchy to “global” absolute transforms. This enables the PostUpdate transform-sync system to react to “local transform” changes in Update without the Update systems needing to know about (or add scheduler dependencies for) the “global transform sync system”.
PreStartup
The schedule that runs before Startup.
PreUpdate
The schedule that contains logic that must run before Update. For example, a system that reads raw keyboard input OS events into an Events resource. This enables systems in Update to consume the events from the Events resource without actually knowing about (or taking a direct scheduler dependency on) the “os-level keyboard event system”.
Quat
A quaternion representing an orientation.
Query
A system parameter that provides selective access to the Component data stored in a World.
QueryBuilder
Builder struct to create QueryState instances at runtime.
QueryState
Provides scoped access to a World state according to a given QueryData and QueryFilter.
RationalCurve
A collection of RationalSegments chained into a single parametric curve. It is a Curve with domain [0, N], where N is the number of segments.
RationalSegment
A segment of a rational cubic curve, used to hold precomputed coefficients for fast interpolation. It is a Curve with domain [0, 1].
Ray2d
An infinite half-line starting at origin and going in direction in 2D space.
Ray3d
An infinite half-line starting at origin and going in direction in 3D space.
Real
Real time clock representing elapsed wall clock time.
Rect
A rectangle defined by two opposite corners.
Rectangle
A rectangle primitive, which is like a square, except that the width and height can be different
Ref
Shared borrow of an entity’s component with access to change detection. Similar to Mut but is immutable and so doesn’t require unique access.
ReflectComponent
A struct used to operate on reflected Component trait of a type.
ReflectDefault
A struct used to provide the default value of a type.
ReflectDeserialize
A struct used to deserialize reflected instances of a type.
ReflectFromReflect
Type data that represents the FromReflect trait and allows it to be used dynamically.
ReflectFromWorld
A struct used to operate on the reflected FromWorld trait of a type.
ReflectResource
A struct used to operate on reflected Resource of a type.
ReflectSerialize
A struct used to serialize reflected instances of a type.
RegularPolygon
A polygon centered on the origin where all vertices lie on a circle, equally far apart.
RemovedComponents
A SystemParam that yields entities that had their T Component removed or have been despawned with it.
Res
Shared borrow of a Resource.
ResMut
Unique mutable borrow of a Resource.
Rhombus
A rhombus primitive, also known as a diamond shape. A four sided polygon, centered on the origin, where opposite sides are parallel but without requiring right angles.
Rot2
A counterclockwise 2D rotation.
RunFixedMainLoop
Runs the FixedMain schedule in a loop according until all relevant elapsed time has been “consumed”.
Schedule
A collection of systems, and the metadata and executor needed to run them in a certain order under certain conditions.
Schedules
Resource that stores Schedules mapped to ScheduleLabels excluding the current running Schedule.
Segment2d
A line segment defined by two endpoints in 2D space.
Segment3d
A line segment defined by two endpoints in 3D space.
Single
System parameter that provides access to single entity’s components, much like Query::single/Query::single_mut.
Spawn
A wrapper over a Bundle indicating that an entity should be spawned with that Bundle. This is intended to be used for hierarchical spawning via traits like SpawnableList and SpawnRelated.
SpawnScene
The schedule that contains scene spawning.
Sphere
A sphere primitive, representing the set of all points some distance from the origin
Startup
The schedule that runs once when the app starts.
String
A UTF-8–encoded, growable string.
SubApp
A secondary application with its own World. These can run independently of each other.
TaskPoolOptions
Helper for configuring and creating the default task pools. For end-users who want full control, set up TaskPoolPlugin
TaskPoolPlugin
Setup of default task pools: AsyncComputeTaskPool, ComputeTaskPool, IoTaskPool.
Tetrahedron
A tetrahedron primitive.
Time
A generic clock resource that tracks how much it has advanced since its previous update and since its creation.
Timer
Tracks elapsed time. Enters the finished state once duration is reached.
Torus
A torus primitive, often representing a ring or donut shape The set of points some distance from a circle centered at the origin
TouchInput
A touch input event.
Touches
A collection of Touches.
Transform
Describe the position of an entity. If the entity has a parent, the position is relative to its parent position.
TransformHelper
System parameter for computing up-to-date GlobalTransforms.
TransformPlugin
The base plugin for handling Transform components
TransformTreeChanged
An optimization for transform propagation. This ZST marker component uses change detection to mark all entities of the hierarchy as “dirty” if any of their descendants have a changed Transform. If this component is not marked is_changed(), propagation will halt.
Triangle2d
A triangle in 2D space
Triangle3d
A 3D triangle primitive.
Trigger
Type containing triggered Event information for a given run of an Observer. This contains the Event data itself. If it was triggered for a specific Entity, it includes that as well. It also contains event propagation information. See Trigger::propagate for more information.
URect
A rectangle defined by two opposite corners.
UVec2
A 2-dimensional vector.
UVec3
A 3-dimensional vector.
UVec4
A 4-dimensional vector.
Update
The schedule that contains any app logic that must run once per render frame. For most gameplay logic, consider using FixedUpdate instead.
Vec
A contiguous growable array type, written as Vec<T>, short for ‘vector’.
Vec2
A 2-dimensional vector.
Vec3
A 3-dimensional vector.
Vec4
A 4-dimensional vector.
Vec3A
A 3-dimensional vector.
Virtual
The virtual game clock representing game time.
With
Filter that selects entities with a component T.
Without
Filter that selects entities without a component T.
World
Stores and exposes operations on entities, components, resources, and their associated metadata.

Enums§

AppExit
An event that indicates the App should exit. If one or more of these are present at the end of an update, the runner will end and (maybe) return control to the caller.
ConvexPolygonError
An error that happens when creating a ConvexPolygon.
CubicNurbsError
Error during construction of CubicNurbs
EulerRot
Euler rotation sequences.
GamepadAxis
Represents gamepad input types that are mapped in the range [-1.0, 1.0].
GamepadButton
Represents gamepad input types that are mapped in the range [0.0, 1.0].
KeyCode
The key code of a KeyboardInput.
MouseButton
A button on a mouse device.
RunFixedMainLoopSystem
Set enum for the systems that want to run inside RunFixedMainLoop, but before or after the fixed update logic. Systems in this set will run exactly once per frame, regardless of the number of fixed updates. They will also run under a variable timestep.
TimerMode
Specifies Timer behavior.
TorusKind
The type of torus determined by the minor and major radii
TransformSystem
Set enum for the systems relating to transform propagation
WindingOrder
The winding order for a set of points

Constants§

apply_deferredDeprecated
See ApplyDeferred.

Traits§

BuildChildrenTransformExt
Collection of methods similar to the built-in parenting methods on EntityWorldMut and EntityCommands, but preserving each entity’s GlobalTransform.
Bundle
The Bundle trait enables insertion and removal of Components from an entity.
Command
A World mutation.
Component
A data type that can be used to store data for an entity.
Condition
A system that determines if one or more scheduled systems should run.
ContainsEntity
A trait for types that contain an Entity.
CubicGenerator
Implement this on cubic splines that can generate a cubic curve from their spline parameters.
CyclicCubicGenerator
Implement this on cubic splines that can generate a cyclic cubic curve from their spline parameters.
DetectChanges
Types that can read change detection information. This change detection is controlled by DetectChangesMut types such as ResMut.
DetectChangesMut
Types that implement reliable change detection.
EntityCommand
A command which gets executed for a given Entity.
EntityMapper
An implementor of this trait knows how to map an Entity into another Entity.
Event
Something that “happens” and might be read / observed by app logic.
FloatExt
A trait for extending f32 and f64 with extra methods.
FromReflect
A trait that enables types to be dynamically constructed from reflected data.
FromWorld
Creates an instance of the type this trait is implemented for using data from the supplied World.
GetField
A convenience trait which combines fetching and downcasting of struct fields.
GetPath
A trait which allows nested Reflect values to be retrieved with path strings.
GetTupleStructField
A convenience trait which combines fetching and downcasting of tuple struct fields.
IntoScheduleConfigs
Types that can convert into a ScheduleConfigs.
IntoSystem
Conversion trait to turn something into a System.
IntoSystemSet
Types that can be converted into a SystemSet.
Measured2d
A trait for getting measurements of 2D shapes
Measured3d
A trait for getting measurements of 3D shapes
PartialReflect
The foundational trait of bevy_reflect, used for accessing and modifying data dynamically.
Plugin
A collection of Bevy app logic and configuration.
PluginGroup
Combines multiple Plugins into a single unit.
Primitive2d
A marker trait for 2D primitives
Primitive3d
A marker trait for 3D primitives
RationalGenerator
Implement this on cubic splines that can generate a rational cubic curve from their spline parameters.
ReadOnlySystem
System types that do not modify the World when run. This is implemented for any systems whose parameters all implement ReadOnlySystemParam.
Reflect
A core trait of bevy_reflect, used for downcasting to concrete types.
ReflectPath
Something that can be interpreted as a reflection path in GetPath.
RelationshipTarget
A Component containing the collection of entities that relate to this Entity via the associated Relationship type. See the Relationship documentation for more information.
Resource
A type that can be inserted into a World as a singleton.
SpawnRelated
RelationshipTarget methods that create a Bundle with a DynamicBundle::Effect that:
StableInterpolate
A type with a natural interpolation that provides strong subdivision guarantees.
Struct
A trait used to power struct-like operations via reflection.
System
An ECS system that can be added to a Schedule
SystemInput
Trait for types that can be used as input to Systems.
SystemParamBuilder
A builder that can create a SystemParam.
SystemParamFunction
A trait implemented for all functions that can be used as Systems.
SystemSet
Types that identify logical groups of systems.
ToOwned
A generalization of Clone to borrowed data.
ToString
A trait for converting a value to a String.
TransformPoint
A trait for point transformation methods.
TupleStruct
A trait used to power tuple struct-like operations via reflection.
TypePath
A static accessor to type paths and names.
Vec2Swizzles
Vec3Swizzles
Vec4Swizzles

Functions§

any_component_removed
A Condition-satisfying system that returns true if there are any entity with a component of the given type removed.
any_match_filter
A Condition-satisfying system that returns true if there are any entities that match the given QueryFilter.
any_with_component
A Condition-satisfying system that returns true if there are any entities with the given component type.
bvec2
Creates a 2-dimensional bool vector mask.
bvec3
Creates a 3-dimensional bool vector mask.
bvec4
Creates a 4-dimensional bool vector mask.
bvec3a
Creates a 3-dimensional bool vector mask.
bvec4a
Creates a 4-dimensional bool vector mask.
condition_changed
Generates a Condition that returns true when the passed one changes.
condition_changed_to
Generates a Condition that returns true when the result of the passed one went from false to true since the last time this was called.
default
An ergonomic abbreviation for Default::default() to make initializing structs easier.
ivec2
Creates a 2-dimensional vector.
ivec3
Creates a 3-dimensional vector.
ivec4
Creates a 4-dimensional vector.
mat2
Creates a 2x2 matrix from two column vectors.
mat3
Creates a 3x3 matrix from three column vectors.
mat4
Creates a 4x4 matrix from four column vectors.
mat3a
Creates a 3x3 matrix from three column vectors.
not
Generates a Condition that inverses the result of passed one.
on_event
A Condition-satisfying system that returns true if there are any new events of the given type since it was last called.
quat
Creates a quaternion from x, y, z and w values.
resource_added
A Condition-satisfying system that returns true if the resource of the given type has been added since the condition was last checked.
resource_changed
A Condition-satisfying system that returns true if the resource of the given type has had its value changed since the condition was last checked.
resource_changed_or_removed
A Condition-satisfying system that returns true if the resource of the given type has had its value changed since the condition was last checked.
resource_equals
Generates a Condition-satisfying closure that returns true if the resource is equal to value.
resource_exists
A Condition-satisfying system that returns true if the resource exists.
resource_exists_and_changed
A Condition-satisfying system that returns true if the resource of the given type has had its value changed since the condition was last checked.
resource_exists_and_equals
Generates a Condition-satisfying closure that returns true if the resource exists and is equal to value.
resource_removed
A Condition-satisfying system that returns true if the resource of the given type has been removed since the condition was last checked.
run_once
A Condition-satisfying system that returns true on the first time the condition is run and false every time after.
uvec2
Creates a 2-dimensional vector.
uvec3
Creates a 3-dimensional vector.
uvec4
Creates a 4-dimensional vector.
vec2
Creates a 2-dimensional vector.
vec3
Creates a 3-dimensional vector.
vec4
Creates a 4-dimensional vector.
vec3a
Creates a 3-dimensional vector.

Type Aliases§

ChildSpawner
A type alias over RelatedSpawner used to spawn child entities containing a ChildOf relationship.
ChildSpawnerCommands
A type alias over RelatedSpawnerCommands used to spawn child entities containing a ChildOf relationship.
Result
A result type for use in fallible systems, commands and observers.
SystemIn
Shorthand way to get the System::In for a System as a SystemInput::Inner.

Attribute Macros§

bevy_main
reflect_trait
A macro that automatically generates type data for traits, which their implementors can then register.

Derive Macros§

Bundle
Component
Deref
Implements Deref for structs. This is especially useful when utilizing the newtype pattern.
DerefMut
Implements DerefMut for structs. This is especially useful when utilizing the newtype pattern.
Event
FromReflect
Derives the FromReflect trait.
FromWorld
Reflect
The main derive macro used by bevy_reflect for deriving its Reflect trait.
Resource
SystemSet
Derive macro generating an impl of the trait SystemSet.
TypePath
Derives the TypePath trait, providing a stable alternative to [std::any::type_name].