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Mat4

Struct Mat4 

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#[repr(C)]
pub struct Mat4 { pub x_axis: Vec4, pub y_axis: Vec4, pub z_axis: Vec4, pub w_axis: Vec4, }
Expand description

A 4x4 column major matrix.

If you are primarily dealing with 3D affine transformations considering using Affine3A which is faster than a 4x4 matrix for some affine operations.

Affine transformations including 3D translation, rotation and scale can be created using methods such as Self::from_translation(), Self::from_quat(), Self::from_scale() and Self::from_scale_rotation_translation().

The Self::transform_point3() and Self::transform_vector3() convenience methods are provided for performing affine transformations on 3D vectors and points. These multiply 3D inputs as 4D vectors with an implicit w value of 1 for points and 0 for vectors respectively. These methods assume that Self contains a valid affine transform.

SIMD vector types are used for storage on supported platforms.

This type is 16 byte aligned.

Fields§

§x_axis: Vec4§y_axis: Vec4§z_axis: Vec4§w_axis: Vec4

Implementations§

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impl Mat4

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pub const ZERO: Mat4

A 4x4 matrix with all elements set to 0.0.

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pub const IDENTITY: Mat4

A 4x4 identity matrix, where all diagonal elements are 1, and all off-diagonal elements are 0.

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pub const NAN: Mat4

All NAN:s.

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pub const fn from_cols( x_axis: Vec4, y_axis: Vec4, z_axis: Vec4, w_axis: Vec4, ) -> Mat4

Creates a 4x4 matrix from four column vectors.

See also Self::from_rows when the data is in row major order.

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pub const fn from_rows(row0: Vec4, row1: Vec4, row2: Vec4, row3: Vec4) -> Mat4

Creates a 4x4 matrix from four row vectors.

Matrices are stored in column major order, so the given rows are permuted into the matrix layout. Use Self::from_cols instead when the data is already in column major order.

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pub const fn from_cols_array(m: &[f32; 16]) -> Mat4

Creates a 4x4 matrix from a [f32; 16] array stored in column major order.

If the data is in row major order use Self::from_rows_array instead.

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pub const fn to_cols_array(&self) -> [f32; 16]

Creates a [f32; 16] array storing data in column major order.

If you require the data in row major order use Self::to_rows_array instead.

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pub const fn from_cols_array_2d(m: &[[f32; 4]; 4]) -> Mat4

Creates a 4x4 matrix from a [[f32; 4]; 4] 4D array stored in column major order.

If the data is in row major order transpose the returned matrix.

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pub const fn to_cols_array_2d(&self) -> [[f32; 4]; 4]

Creates a [[f32; 4]; 4] 4D array storing data in column major order.

If you require row major order transpose the matrix first.

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pub const fn from_rows_array(m: &[f32; 16]) -> Mat4

Creates a 4x4 matrix from a [f32; 16] array stored in row major order.

Matrices are stored in column major order, so the array is permuted into the matrix layout. Use Self::from_cols_array instead when the data is already in column major order.

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pub const fn to_rows_array(&self) -> [f32; 16]

Creates a [f32; 16] array storing data in row major order.

Matrices are stored in column major order, so the array is permuted out of the column major storage. Use Self::to_cols_array instead when you want data in column major order.

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pub const fn from_diagonal(diagonal: Vec4) -> Mat4

Creates a 4x4 matrix with its diagonal set to diagonal and all other entries set to 0.

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pub fn from_scale_rotation_translation( scale: Vec3, rotation: Quat, translation: Vec3, ) -> Mat4

Creates an affine transformation matrix from the given 3D scale, rotation and translation.

The resulting matrix can be used to transform 3D points and vectors. See Self::transform_point3() and Self::transform_vector3().

§Panics

Will panic if rotation is not normalized when glam_assert is enabled.

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pub fn from_rotation_translation(rotation: Quat, translation: Vec3) -> Mat4

Creates an affine transformation matrix from the given 3D translation.

The resulting matrix can be used to transform 3D points and vectors. See Self::transform_point3() and Self::transform_vector3().

§Panics

Will panic if rotation is not normalized when glam_assert is enabled.

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pub fn to_scale_rotation_translation(&self) -> (Vec3, Quat, Vec3)

Extracts scale, rotation and translation from self. The input matrix is expected to be a 3D affine transformation matrix otherwise the output will be invalid.

§Panics

Will panic if self is not a valid affine transformation matrix, if the determinant of the 3x3 linear part (the rotation and scale part of the transform) is zero, when glam_assert is enabled.

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pub fn from_quat(rotation: Quat) -> Mat4

Creates an affine transformation matrix from the given rotation quaternion.

The resulting matrix can be used to transform 3D points and vectors. See Self::transform_point3() and Self::transform_vector3().

§Panics

Will panic if rotation is not normalized when glam_assert is enabled.

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pub fn from_mat3(m: Mat3) -> Mat4

Creates an affine transformation matrix from the given 3x3 linear transformation matrix.

The resulting matrix can be used to transform 3D points and vectors. See Self::transform_point3() and Self::transform_vector3().

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pub fn from_mat3_translation(mat3: Mat3, translation: Vec3) -> Mat4

Creates an affine transformation matrics from a 3x3 matrix (expressing scale, shear and rotation) and a translation vector.

Equivalent to Mat4::from_translation(translation) * Mat4::from_mat3(mat3)

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pub fn from_mat3a(m: Mat3A) -> Mat4

Creates an affine transformation matrix from the given 3x3 linear transformation matrix.

The resulting matrix can be used to transform 3D points and vectors. See Self::transform_point3() and Self::transform_vector3().

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pub fn from_translation(translation: Vec3) -> Mat4

Creates an affine transformation matrix from the given 3D translation.

The resulting matrix can be used to transform 3D points and vectors. See Self::transform_point3() and Self::transform_vector3().

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pub fn from_axis_angle(axis: Vec3, angle: f32) -> Mat4

Creates an affine transformation matrix containing a 3D rotation around a normalized rotation axis of angle (in radians).

The resulting matrix can be used to transform 3D points and vectors. See Self::transform_point3() and Self::transform_vector3().

§Panics

Will panic if axis is not normalized when glam_assert is enabled.

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pub fn from_euler(order: EulerRot, a: f32, b: f32, c: f32) -> Mat4

Creates a affine transformation matrix containing a rotation from the given euler rotation sequence and angles (in radians).

The resulting matrix can be used to transform 3D points and vectors. See Self::transform_point3() and Self::transform_vector3().

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pub fn to_euler(&self, order: EulerRot) -> (f32, f32, f32)

Extract Euler angles with the given Euler rotation order.

Note if the upper 3x3 matrix contain scales, shears, or other non-rotation transformations then the resulting Euler angles will be ill-defined.

§Panics

Will panic if any column of the upper 3x3 rotation matrix is not normalized when glam_assert is enabled.

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pub fn from_rotation_x(angle: f32) -> Mat4

Creates an affine transformation matrix containing a 3D rotation around the x axis of angle (in radians).

The resulting matrix can be used to transform 3D points and vectors. See Self::transform_point3() and Self::transform_vector3().

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pub fn from_rotation_y(angle: f32) -> Mat4

Creates an affine transformation matrix containing a 3D rotation around the y axis of angle (in radians).

The resulting matrix can be used to transform 3D points and vectors. See Self::transform_point3() and Self::transform_vector3().

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pub fn from_rotation_z(angle: f32) -> Mat4

Creates an affine transformation matrix containing a 3D rotation around the z axis of angle (in radians).

The resulting matrix can be used to transform 3D points and vectors. See Self::transform_point3() and Self::transform_vector3().

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pub fn from_scale(scale: Vec3) -> Mat4

Creates an affine transformation matrix containing the given 3D non-uniform scale.

The resulting matrix can be used to transform 3D points and vectors. See Self::transform_point3() and Self::transform_vector3().

§Panics

Will panic if all elements of scale are zero when glam_assert is enabled.

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pub const fn from_cols_slice(slice: &[f32]) -> Mat4

Creates a 4x4 matrix from the first 16 values in slice.

See also Self::from_rows_slice when the slice is in row major order.

§Panics

Panics if slice is less than 16 elements long.

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pub fn write_cols_to_slice(&self, slice: &mut [f32])

Writes the columns of self to the first 16 elements in slice.

§Panics

Panics if slice is less than 16 elements long.

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pub const fn from_rows_slice(slice: &[f32]) -> Mat4

Creates a 4x4 matrix from the first 16 values in slice, stored in row major order.

Matrices are stored in column major order, so the slice is permuted into the matrix layout. Use Self::from_cols_slice instead when the slice is already in column major order.

§Panics

Panics if slice is less than 16 elements long.

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pub fn col(&self, index: usize) -> Vec4

Returns the matrix column for the given index.

§Panics

Panics if index is greater than 3.

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pub fn col_mut(&mut self, index: usize) -> &mut Vec4

Returns a mutable reference to the matrix column for the given index.

§Panics

Panics if index is greater than 3.

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pub fn row(&self, index: usize) -> Vec4

Returns the matrix row for the given index.

See also Self::set_row when you need to change the row.

§Panics

Panics if index is greater than 3.

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pub fn set_row(&mut self, index: usize, row: Vec4)

Sets the matrix row for the given index.

Matrices are stored in column major order, so the row is spread across all 4 columns and writing it touches every column. Use Self::col_mut instead when you can work with columns. See also Self::row.

§Panics

Panics if index is greater than 3.

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pub fn is_finite(&self) -> bool

Returns true if, and only if, all elements are finite. If any element is either NaN, positive or negative infinity, this will return false.

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pub fn is_nan(&self) -> bool

Returns true if any elements are NaN.

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pub fn transpose(&self) -> Mat4

Returns the transpose of self.

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pub fn diagonal(&self) -> Vec4

Returns the diagonal of self.

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pub fn determinant(&self) -> f32

Returns the determinant of self.

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pub fn inverse(&self) -> Mat4

Returns the inverse of self.

If the matrix is not invertible the returned matrix will be invalid. The returned matrix will also be invalid if the inverse is not finite, which can happen when self contains very large or very small values. Use Self::try_inverse or Self::inverse_or_zero to detect these cases.

§Panics

Will panic if the resulting inverted matrix is not finite when glam_assert is enabled.

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pub fn try_inverse(&self) -> Option<Mat4>

Returns the inverse of self or None if the matrix is not invertible, or if the inverse is not finite.

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pub fn inverse_or_zero(&self) -> Mat4

Returns the inverse of self or Mat4::ZERO if the matrix is not invertible, or if the inverse is not finite.

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pub fn look_to_lh(eye: Vec3, dir: Vec3, up: Vec3) -> Mat4

👎Deprecated since 0.33.1:

use the glam::camera::lh::view::look_to_mat4 function instead

Creates a left-handed view matrix using a camera position, a facing direction and an up direction

For a view coordinate system with +X=right, +Y=up and +Z=forward.

§Panics

Will panic if dir or up are not normalized, or if dir and up are parallel, when glam_assert is enabled.

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pub fn look_to_rh(eye: Vec3, dir: Vec3, up: Vec3) -> Mat4

👎Deprecated since 0.33.1:

use the glam::camera::rh::view::look_to_mat4 function instead

Creates a right-handed view matrix using a camera position, a facing direction, and an up direction.

For a view coordinate system with +X=right, +Y=up and +Z=back.

§Panics

Will panic if dir or up are not normalized, or if dir and up are parallel, when glam_assert is enabled.

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pub fn look_at_lh(eye: Vec3, center: Vec3, up: Vec3) -> Mat4

👎Deprecated since 0.33.1:

use the glam::camera::lh::view::look_at_mat4 function instead

Creates a left-handed view matrix using a camera position, a focal points and an up direction.

For a view coordinate system with +X=right, +Y=up and +Z=forward.

§Panics

Will panic if up is not normalized, if center is equal to eye, or if the view direction is parallel to up, when glam_assert is enabled.

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pub fn look_at_rh(eye: Vec3, center: Vec3, up: Vec3) -> Mat4

👎Deprecated since 0.33.1:

use the glam::camera::rh::view::look_at_mat4 function instead

Creates a right-handed view matrix using a camera position, a focal point, and an up direction.

For a view coordinate system with +X=right, +Y=up and +Z=back.

§Panics

Will panic if up is not normalized, if center is equal to eye, or if the view direction is parallel to up, when glam_assert is enabled.

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pub fn frustum_rh_gl( left: f32, right: f32, bottom: f32, top: f32, z_near: f32, z_far: f32, ) -> Mat4

👎Deprecated since 0.33.1:

use the glam::camera::rh::proj::opengl::frustum function instead

Creates a right-handed perspective projection matrix with [-1,1] depth range.

This is the same as the OpenGL glFrustum function.

See https://registry.khronos.org/OpenGL-Refpages/gl2.1/xhtml/glFrustum.xml

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pub fn frustum_lh( left: f32, right: f32, bottom: f32, top: f32, z_near: f32, z_far: f32, ) -> Mat4

👎Deprecated since 0.33.1:

use the glam::camera::lh::proj::directx::frustum function instead

Creates a left-handed perspective projection matrix with [0,1] depth range.

§Panics

Will panic if left equals right, bottom equals top, z_near equals z_far, or z_near or z_far are not positive when glam_assert is enabled.

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pub fn frustum_rh( left: f32, right: f32, bottom: f32, top: f32, z_near: f32, z_far: f32, ) -> Mat4

👎Deprecated since 0.33.1:

use the glam::camera::rh::proj::directx::frustum function instead

Creates a right-handed perspective projection matrix with [0,1] depth range.

§Panics

Will panic if left equals right, bottom equals top, z_near equals z_far, or z_near or z_far are not positive when glam_assert is enabled.

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pub fn perspective_rh_gl( fov_y_radians: f32, aspect_ratio: f32, z_near: f32, z_far: f32, ) -> Mat4

👎Deprecated since 0.33.1:

use the glam::camera::rh::proj::opengl::perspective function instead

Creates a right-handed perspective projection matrix with [-1,1] depth range.

Useful to map the standard right-handed coordinate system into what OpenGL expects.

This is the same as the OpenGL gluPerspective function. See https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/gluPerspective.xml

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pub fn perspective_lh( fov_y_radians: f32, aspect_ratio: f32, z_near: f32, z_far: f32, ) -> Mat4

👎Deprecated since 0.33.1:

use the glam::camera::lh::proj::directx::perspective function instead

Creates a left-handed perspective projection matrix with [0,1] depth range.

Useful to map the standard left-handed coordinate system into what WebGPU/Metal/Direct3D expect.

§Panics

Will panic if fov_y_radians is not in the range (0, π), if aspect_ratio is zero, or if z_near or z_far are less than or equal to zero, or if z_near is equal to z_far, when glam_assert is enabled.

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pub fn perspective_rh( fov_y_radians: f32, aspect_ratio: f32, z_near: f32, z_far: f32, ) -> Mat4

👎Deprecated since 0.33.1:

use the glam::camera::rh::proj::directx::perspective function instead

Creates a right-handed perspective projection matrix with [0,1] depth range.

Useful to map the standard right-handed coordinate system into what WebGPU/Metal/Direct3D expect.

§Panics

Will panic if fov_y_radians is not in the range (0, π), if aspect_ratio is zero, or if z_near or z_far are less than or equal to zero, or if z_near is equal to z_far, when glam_assert is enabled.

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pub fn perspective_infinite_lh( fov_y_radians: f32, aspect_ratio: f32, z_near: f32, ) -> Mat4

👎Deprecated since 0.33.1:

use the glam::camera::lh::proj::directx::perspective_infinite function instead

Creates an infinite left-handed perspective projection matrix with [0,1] depth range.

Like perspective_lh, but with an infinite value for z_far. The result is that points near z_near are mapped to depth 0, and as they move towards infinity the depth approaches 1.

§Panics

Will panic if fov_y_radians is not in the range (0, π), if aspect_ratio is zero, or if z_near is less than or equal to zero when glam_assert is enabled.

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pub fn perspective_infinite_reverse_lh( fov_y_radians: f32, aspect_ratio: f32, z_near: f32, ) -> Mat4

👎Deprecated since 0.33.1:

use the glam::camera::lh::proj::directx::perspective_infinite_reverse function instead

Creates an infinite reverse left-handed perspective projection matrix with [0,1] depth range.

Similar to perspective_infinite_lh, but maps Z = z_near to a depth of 1 and Z = infinity to a depth of 0.

§Panics

Will panic if fov_y_radians is not in the range (0, π), if aspect_ratio is zero, or if z_near is less than or equal to zero when glam_assert is enabled.

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pub fn perspective_infinite_rh( fov_y_radians: f32, aspect_ratio: f32, z_near: f32, ) -> Mat4

👎Deprecated since 0.33.1:

use the glam::camera::rh::proj::directx::perspective_infinite function instead

Creates an infinite right-handed perspective projection matrix with [0,1] depth range.

Like perspective_rh, but with an infinite value for z_far. The result is that points near z_near are mapped to depth 0, and as they move towards infinity the depth approaches 1.

§Panics

Will panic if fov_y_radians is not in the range (0, π), if aspect_ratio is zero, or if z_near is less than or equal to zero when glam_assert is enabled.

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pub fn perspective_infinite_reverse_rh( fov_y_radians: f32, aspect_ratio: f32, z_near: f32, ) -> Mat4

👎Deprecated since 0.33.1:

use the glam::camera::rh::proj::directx::perspective_infinite_reverse function instead

Creates an infinite reverse right-handed perspective projection matrix with [0,1] depth range.

Similar to perspective_infinite_rh, but maps Z = z_near to a depth of 1 and Z = infinity to a depth of 0.

§Panics

Will panic if fov_y_radians is not in the range (0, π), if aspect_ratio is zero, or if z_near is less than or equal to zero when glam_assert is enabled.

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pub fn orthographic_rh_gl( left: f32, right: f32, bottom: f32, top: f32, near: f32, far: f32, ) -> Mat4

👎Deprecated since 0.33.1:

use the glam::camera::rh::proj::opengl::orthographic function instead

Creates a right-handed orthographic projection matrix with [-1,1] depth range. This is the same as the OpenGL glOrtho function in OpenGL. See https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glOrtho.xml

Useful to map a right-handed coordinate system to the normalized device coordinates that OpenGL expects.

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pub fn orthographic_lh( left: f32, right: f32, bottom: f32, top: f32, near: f32, far: f32, ) -> Mat4

👎Deprecated since 0.33.1:

use the glam::camera::lh::proj::directx::orthographic function instead

Creates a left-handed orthographic projection matrix with [0,1] depth range.

Useful to map a left-handed coordinate system to the normalized device coordinates that WebGPU/Direct3D/Metal expect.

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pub fn orthographic_rh( left: f32, right: f32, bottom: f32, top: f32, near: f32, far: f32, ) -> Mat4

👎Deprecated since 0.33.1:

use the glam::camera::rh::proj::directx::orthographic function instead

Creates a right-handed orthographic projection matrix with [0,1] depth range.

Useful to map a right-handed coordinate system to the normalized device coordinates that WebGPU/Direct3D/Metal expect.

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pub fn project_point3(&self, rhs: Vec3) -> Vec3

Transforms the given 3D vector as a point, applying perspective correction.

This is the equivalent of multiplying the 3D vector as a 4D vector where w is 1.0. The perspective divide is performed meaning the resulting 3D vector is divided by w.

This method assumes that self contains a projective transform.

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pub fn transform_point3(&self, rhs: Vec3) -> Vec3

Transforms the given 3D vector as a point.

This is the equivalent of multiplying the 3D vector as a 4D vector where w is 1.0.

This method assumes that self contains a valid affine transform. It does not perform a perspective divide, if self contains a perspective transform, or if you are unsure, the Self::project_point3() method should be used instead.

§Panics

Will panic if the 3rd row of self is not (0, 0, 0, 1) when glam_assert is enabled.

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pub fn transform_vector3(&self, rhs: Vec3) -> Vec3

Transforms the given 3D vector as a direction.

This is the equivalent of multiplying the 3D vector as a 4D vector where w is 0.0.

This method assumes that self contains a valid affine transform.

§Panics

Will panic if the 3rd row of self is not (0, 0, 0, 1) when glam_assert is enabled.

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pub fn project_point3a(&self, rhs: Vec3A) -> Vec3A

Transforms the given Vec3A as a 3D point, applying perspective correction.

This is the equivalent of multiplying the Vec3A as a 4D vector where w is 1.0. The perspective divide is performed meaning the resulting 3D vector is divided by w.

This method assumes that self contains a projective transform.

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pub fn transform_point3a(&self, rhs: Vec3A) -> Vec3A

Transforms the given Vec3A as 3D point.

This is the equivalent of multiplying the Vec3A as a 4D vector where w is 1.0.

This method assumes that self contains a valid affine transform. If self contains a perspective transform, or if you are unsure, the Self::project_point3a() method should be used instead.

§Panics

Will panic if the 3rd row of self is not (0, 0, 0, 1) when glam_assert is enabled.

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pub fn transform_vector3a(&self, rhs: Vec3A) -> Vec3A

Transforms the given Vec3A as 3D vector.

This is the equivalent of multiplying the Vec3A as a 4D vector where w is 0.0.

This method assumes that self contains a valid affine transform.

§Panics

Will panic if the 3rd row of self is not (0, 0, 0, 1) when glam_assert is enabled.

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pub fn mul_vec4(&self, rhs: Vec4) -> Vec4

Transforms a 4D vector.

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pub fn mul_transpose_vec4(&self, rhs: Vec4) -> Vec4

Transforms a 4D vector by the transpose of self.

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pub fn mul_mat4(&self, rhs: &Mat4) -> Mat4

Multiplies two 4x4 matrices.

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pub fn add_mat4(&self, rhs: &Mat4) -> Mat4

Adds two 4x4 matrices.

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pub fn sub_mat4(&self, rhs: &Mat4) -> Mat4

Subtracts two 4x4 matrices.

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pub fn mul_scalar(&self, rhs: f32) -> Mat4

Multiplies a 4x4 matrix by a scalar.

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pub fn mul_diagonal_scale(&self, scale: Vec4) -> Mat4

Multiply self by a scaling vector scale. This is faster than creating a whole diagonal scaling matrix and then multiplying that. This operation is commutative.

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pub fn div_scalar(&self, rhs: f32) -> Mat4

Divides a 4x4 matrix by a scalar.

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pub fn recip(&self) -> Mat4

Returns a matrix containing the reciprocal 1.0/n of each element of self.

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pub fn abs_diff_eq(&self, rhs: Mat4, max_abs_diff: f32) -> bool

Returns true if the absolute difference of all elements between self and rhs is less than or equal to max_abs_diff.

This can be used to compare if two matrices contain similar elements. It works best when comparing with a known value. The max_abs_diff that should be used used depends on the values being compared against.

For more see comparing floating point numbers.

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pub fn abs(&self) -> Mat4

Takes the absolute value of each element in self

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pub fn as_dmat4(&self) -> DMat4

Trait Implementations§

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impl Add for Mat4

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type Output = Mat4

The resulting type after applying the + operator.
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fn add(self, rhs: Mat4) -> Mat4

Performs the + operation. Read more
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impl Add<&Mat4> for Mat4

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type Output = Mat4

The resulting type after applying the + operator.
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fn add(self, rhs: &Mat4) -> Mat4

Performs the + operation. Read more
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impl Add<&Mat4> for &Mat4

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type Output = Mat4

The resulting type after applying the + operator.
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fn add(self, rhs: &Mat4) -> Mat4

Performs the + operation. Read more
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impl Add<Mat4> for &Mat4

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type Output = Mat4

The resulting type after applying the + operator.
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fn add(self, rhs: Mat4) -> Mat4

Performs the + operation. Read more
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impl AddAssign for Mat4

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fn add_assign(&mut self, rhs: Mat4)

Performs the += operation. Read more
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impl AddAssign<&Mat4> for Mat4

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fn add_assign(&mut self, rhs: &Mat4)

Performs the += operation. Read more
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impl AsMut<[f32; 16]> for Mat4

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fn as_mut(&mut self) -> &mut [f32; 16]

Converts this type into a mutable reference of the (usually inferred) input type.
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impl AsRef<[f32; 16]> for Mat4

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fn as_ref(&self) -> &[f32; 16]

Converts this type into a shared reference of the (usually inferred) input type.
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impl Clone for Mat4

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fn clone(&self) -> Mat4

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Copy for Mat4

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impl Debug for Mat4

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fn fmt(&self, fmt: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for Mat4

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fn default() -> Mat4

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for Mat4

Deserialize expects a sequence of 16 values.

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fn deserialize<D>( deserializer: D, ) -> Result<Mat4, <D as Deserializer<'de>>::Error>
where D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Display for Mat4

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Div<&f32> for Mat4

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type Output = Mat4

The resulting type after applying the / operator.
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fn div(self, rhs: &f32) -> Mat4

Performs the / operation. Read more
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impl Div<&f32> for &Mat4

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type Output = Mat4

The resulting type after applying the / operator.
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fn div(self, rhs: &f32) -> Mat4

Performs the / operation. Read more
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impl Div<f32> for Mat4

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type Output = Mat4

The resulting type after applying the / operator.
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fn div(self, rhs: f32) -> Mat4

Performs the / operation. Read more
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impl Div<f32> for &Mat4

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type Output = Mat4

The resulting type after applying the / operator.
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fn div(self, rhs: f32) -> Mat4

Performs the / operation. Read more
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impl DivAssign<&f32> for Mat4

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fn div_assign(&mut self, rhs: &f32)

Performs the /= operation. Read more
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impl DivAssign<f32> for Mat4

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fn div_assign(&mut self, rhs: f32)

Performs the /= operation. Read more
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impl From<Affine3> for Mat4

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fn from(m: Affine3) -> Mat4

Converts to this type from the input type.
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impl From<Affine3A> for Mat4

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fn from(m: Affine3A) -> Mat4

Converts to this type from the input type.
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impl From<Mat4> for GlobalTransform

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fn from(world_from_local: Mat4) -> GlobalTransform

Converts to this type from the input type.
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impl FromReflect for Mat4

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fn from_reflect(reflect: &(dyn PartialReflect + 'static)) -> Option<Mat4>

Constructs a concrete instance of Self from a reflected value.
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fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>

Attempts to downcast the given value to Self using, constructing the value using from_reflect if that fails. Read more
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impl GetTypeRegistration for Mat4

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fn get_type_registration() -> TypeRegistration

Returns the default TypeRegistration for this type.
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fn register_type_dependencies(registry: &mut TypeRegistry)

Registers other types needed by this type. Read more
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impl Mul for Mat4

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type Output = Mat4

The resulting type after applying the * operator.
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fn mul(self, rhs: Mat4) -> Mat4

Performs the * operation. Read more
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impl Mul<&Affine3> for Mat4

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type Output = Mat4

The resulting type after applying the * operator.
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fn mul(self, rhs: &Affine3) -> Mat4

Performs the * operation. Read more
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impl Mul<&Affine3> for &Mat4

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type Output = Mat4

The resulting type after applying the * operator.
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fn mul(self, rhs: &Affine3) -> Mat4

Performs the * operation. Read more
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impl Mul<&Affine3A> for Mat4

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type Output = Mat4

The resulting type after applying the * operator.
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fn mul(self, rhs: &Affine3A) -> Mat4

Performs the * operation. Read more
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impl Mul<&Affine3A> for &Mat4

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type Output = Mat4

The resulting type after applying the * operator.
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fn mul(self, rhs: &Affine3A) -> Mat4

Performs the * operation. Read more
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impl Mul<&Mat4> for Affine3

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type Output = Mat4

The resulting type after applying the * operator.
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fn mul(self, rhs: &Mat4) -> Mat4

Performs the * operation. Read more
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impl Mul<&Mat4> for &Affine3

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type Output = Mat4

The resulting type after applying the * operator.
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fn mul(self, rhs: &Mat4) -> Mat4

Performs the * operation. Read more
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impl Mul<&Mat4> for Affine3A

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type Output = Mat4

The resulting type after applying the * operator.
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fn mul(self, rhs: &Mat4) -> Mat4

Performs the * operation. Read more
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impl Mul<&Mat4> for &Affine3A

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type Output = Mat4

The resulting type after applying the * operator.
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fn mul(self, rhs: &Mat4) -> Mat4

Performs the * operation. Read more
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impl Mul<&Mat4> for Mat4

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type Output = Mat4

The resulting type after applying the * operator.
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fn mul(self, rhs: &Mat4) -> Mat4

Performs the * operation. Read more
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impl Mul<&Mat4> for &Mat4

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type Output = Mat4

The resulting type after applying the * operator.
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fn mul(self, rhs: &Mat4) -> Mat4

Performs the * operation. Read more
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impl Mul<&Vec4> for Mat4

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type Output = Vec4

The resulting type after applying the * operator.
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fn mul(self, rhs: &Vec4) -> Vec4

Performs the * operation. Read more
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impl Mul<&Vec4> for &Mat4

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type Output = Vec4

The resulting type after applying the * operator.
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fn mul(self, rhs: &Vec4) -> Vec4

Performs the * operation. Read more
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impl Mul<&f32> for Mat4

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type Output = Mat4

The resulting type after applying the * operator.
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fn mul(self, rhs: &f32) -> Mat4

Performs the * operation. Read more
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impl Mul<&f32> for &Mat4

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type Output = Mat4

The resulting type after applying the * operator.
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fn mul(self, rhs: &f32) -> Mat4

Performs the * operation. Read more
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impl Mul<Affine3> for Mat4

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type Output = Mat4

The resulting type after applying the * operator.
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fn mul(self, rhs: Affine3) -> Mat4

Performs the * operation. Read more
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impl Mul<Affine3> for &Mat4

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type Output = Mat4

The resulting type after applying the * operator.
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fn mul(self, rhs: Affine3) -> Mat4

Performs the * operation. Read more
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impl Mul<Affine3A> for Mat4

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type Output = Mat4

The resulting type after applying the * operator.
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fn mul(self, rhs: Affine3A) -> Mat4

Performs the * operation. Read more
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impl Mul<Affine3A> for &Mat4

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type Output = Mat4

The resulting type after applying the * operator.
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fn mul(self, rhs: Affine3A) -> Mat4

Performs the * operation. Read more
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impl Mul<Mat4> for Affine3

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type Output = Mat4

The resulting type after applying the * operator.
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fn mul(self, rhs: Mat4) -> <Affine3 as Mul<Mat4>>::Output

Performs the * operation. Read more
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impl Mul<Mat4> for &Affine3

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type Output = Mat4

The resulting type after applying the * operator.
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fn mul(self, rhs: Mat4) -> Mat4

Performs the * operation. Read more
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impl Mul<Mat4> for Affine3A

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type Output = Mat4

The resulting type after applying the * operator.
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fn mul(self, rhs: Mat4) -> <Affine3A as Mul<Mat4>>::Output

Performs the * operation. Read more
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impl Mul<Mat4> for &Affine3A

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type Output = Mat4

The resulting type after applying the * operator.
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fn mul(self, rhs: Mat4) -> Mat4

Performs the * operation. Read more
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impl Mul<Mat4> for &Mat4

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type Output = Mat4

The resulting type after applying the * operator.
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fn mul(self, rhs: Mat4) -> Mat4

Performs the * operation. Read more
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impl Mul<Vec4> for Mat4

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type Output = Vec4

The resulting type after applying the * operator.
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fn mul(self, rhs: Vec4) -> <Mat4 as Mul<Vec4>>::Output

Performs the * operation. Read more
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impl Mul<Vec4> for &Mat4

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type Output = Vec4

The resulting type after applying the * operator.
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fn mul(self, rhs: Vec4) -> Vec4

Performs the * operation. Read more
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impl Mul<f32> for Mat4

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type Output = Mat4

The resulting type after applying the * operator.
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fn mul(self, rhs: f32) -> Mat4

Performs the * operation. Read more
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impl Mul<f32> for &Mat4

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type Output = Mat4

The resulting type after applying the * operator.
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fn mul(self, rhs: f32) -> Mat4

Performs the * operation. Read more
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impl MulAssign for Mat4

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fn mul_assign(&mut self, rhs: Mat4)

Performs the *= operation. Read more
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impl MulAssign<&Affine3> for Mat4

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fn mul_assign(&mut self, rhs: &Affine3)

Performs the *= operation. Read more
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impl MulAssign<&Affine3A> for Mat4

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fn mul_assign(&mut self, rhs: &Affine3A)

Performs the *= operation. Read more
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impl MulAssign<&Mat4> for Mat4

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fn mul_assign(&mut self, rhs: &Mat4)

Performs the *= operation. Read more
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impl MulAssign<&f32> for Mat4

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fn mul_assign(&mut self, rhs: &f32)

Performs the *= operation. Read more
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impl MulAssign<Affine3> for Mat4

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fn mul_assign(&mut self, rhs: Affine3)

Performs the *= operation. Read more
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impl MulAssign<Affine3A> for Mat4

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fn mul_assign(&mut self, rhs: Affine3A)

Performs the *= operation. Read more
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impl MulAssign<f32> for Mat4

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fn mul_assign(&mut self, rhs: f32)

Performs the *= operation. Read more
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impl Neg for Mat4

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type Output = Mat4

The resulting type after applying the - operator.
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fn neg(self) -> <Mat4 as Neg>::Output

Performs the unary - operation. Read more
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impl Neg for &Mat4

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type Output = Mat4

The resulting type after applying the - operator.
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fn neg(self) -> Mat4

Performs the unary - operation. Read more
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impl PartialEq for Mat4

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fn eq(&self, rhs: &Mat4) -> bool

Equality operator ==. Read more
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fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl PartialReflect for Mat4

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fn get_represented_type_info(&self) -> Option<&'static TypeInfo>

Returns the TypeInfo of the type represented by this value. Read more
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fn try_apply( &mut self, value: &(dyn PartialReflect + 'static), ) -> Result<(), ApplyError>

Tries to apply a reflected value to this value. Read more
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fn reflect_kind(&self) -> ReflectKind

Returns a zero-sized enumeration of “kinds” of type. Read more
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fn reflect_ref(&self) -> ReflectRef<'_>

Returns an immutable enumeration of “kinds” of type. Read more
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fn reflect_mut(&mut self) -> ReflectMut<'_>

Returns a mutable enumeration of “kinds” of type. Read more
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fn reflect_owned(self: Box<Mat4>) -> ReflectOwned

Returns an owned enumeration of “kinds” of type. Read more
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fn try_into_reflect( self: Box<Mat4>, ) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>

Attempts to cast this type to a boxed, fully-reflected value.
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fn try_as_reflect(&self) -> Option<&(dyn Reflect + 'static)>

Attempts to cast this type to a fully-reflected value.
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fn try_as_reflect_mut(&mut self) -> Option<&mut (dyn Reflect + 'static)>

Attempts to cast this type to a mutable, fully-reflected value.
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fn into_partial_reflect(self: Box<Mat4>) -> Box<dyn PartialReflect>

Casts this type to a boxed, reflected value. Read more
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fn as_partial_reflect(&self) -> &(dyn PartialReflect + 'static)

Casts this type to a reflected value. Read more
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fn as_partial_reflect_mut(&mut self) -> &mut (dyn PartialReflect + 'static)

Casts this type to a mutable, reflected value. Read more
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fn reflect_partial_eq( &self, value: &(dyn PartialReflect + 'static), ) -> Option<bool>

Returns a “partial equality” comparison result. Read more
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fn reflect_partial_cmp( &self, value: &(dyn PartialReflect + 'static), ) -> Option<Ordering>

Returns a “partial comparison” result. Read more
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fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Debug formatter for the value. Read more
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fn reflect_clone(&self) -> Result<Box<dyn Reflect>, ReflectCloneError>

Attempts to clone Self using reflection. Read more
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fn apply(&mut self, value: &(dyn PartialReflect + 'static))

Applies a reflected value to this value. Read more
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fn to_dynamic(&self) -> Result<Box<dyn PartialReflect>, ReflectCloneError>

Converts this reflected value into its dynamic representation based on its kind. Read more
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fn reflect_clone_and_take<T>(&self) -> Result<T, ReflectCloneError>
where T: 'static, Self: Sized + TypePath,

For a type implementing PartialReflect, combines reflect_clone and take in a useful fashion, automatically constructing an appropriate ReflectCloneError if the downcast fails.
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fn reflect_hash(&self) -> Option<u64>

Returns a hash of the value (which includes the type). Read more
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fn is_dynamic(&self) -> bool

Indicates whether or not this type is a dynamic type. Read more
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impl Pod for Mat4

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impl Product for Mat4

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fn product<I>(iter: I) -> Mat4
where I: Iterator<Item = Mat4>,

Takes an iterator and generates Self from the elements by multiplying the items.
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impl<'a> Product<&'a Mat4> for Mat4

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fn product<I>(iter: I) -> Mat4
where I: Iterator<Item = &'a Mat4>,

Takes an iterator and generates Self from the elements by multiplying the items.
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impl Reflect for Mat4

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fn into_any(self: Box<Mat4>) -> Box<dyn Any>

Returns the value as a Box<dyn Any>. Read more
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fn as_any(&self) -> &(dyn Any + 'static)

Returns the value as a &dyn Any. Read more
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Returns the value as a &mut dyn Any. Read more
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fn into_reflect(self: Box<Mat4>) -> Box<dyn Reflect>

Casts this type to a boxed, fully-reflected value.
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fn as_reflect(&self) -> &(dyn Reflect + 'static)

Casts this type to a fully-reflected value.
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fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)

Casts this type to a mutable, fully-reflected value.
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fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>

Performs a type-checked assignment of a reflected value to this value. Read more
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impl Serialize for Mat4

Serialize as a sequence of 16 values.

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fn serialize<S>( &self, serializer: S, ) -> Result<<S as Serializer>::Ok, <S as Serializer>::Error>
where S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl Struct for Mat4

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fn field(&self, name: &str) -> Option<&(dyn PartialReflect + 'static)>

Gets a reference to the value of the field named name as a &dyn PartialReflect.
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fn field_mut( &mut self, name: &str, ) -> Option<&mut (dyn PartialReflect + 'static)>

Gets a mutable reference to the value of the field named name as a &mut dyn PartialReflect.
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fn field_at(&self, index: usize) -> Option<&(dyn PartialReflect + 'static)>

Gets a reference to the value of the field with index index as a &dyn PartialReflect.
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fn field_at_mut( &mut self, index: usize, ) -> Option<&mut (dyn PartialReflect + 'static)>

Gets a mutable reference to the value of the field with index index as a &mut dyn PartialReflect.
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fn name_at(&self, index: usize) -> Option<&str>

Gets the name of the field with index index.
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fn index_of_name(&self, name: &str) -> Option<usize>

Gets the index of the field with the given name.
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fn field_len(&self) -> usize

Returns the number of fields in the struct.
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fn iter_fields(&self) -> FieldIter<'_> ⓘ

Returns an iterator over the values of the reflectable fields for this struct.
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fn to_dynamic_struct(&self) -> Result<DynamicStruct, ReflectCloneError>

Creates a new DynamicStruct from this struct. Read more
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fn get_represented_struct_info(&self) -> Option<&'static StructInfo>

Will return None if TypeInfo is not available.
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impl Sub for Mat4

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type Output = Mat4

The resulting type after applying the - operator.
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fn sub(self, rhs: Mat4) -> Mat4

Performs the - operation. Read more
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impl Sub<&Mat4> for Mat4

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type Output = Mat4

The resulting type after applying the - operator.
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fn sub(self, rhs: &Mat4) -> Mat4

Performs the - operation. Read more
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impl Sub<&Mat4> for &Mat4

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type Output = Mat4

The resulting type after applying the - operator.
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fn sub(self, rhs: &Mat4) -> Mat4

Performs the - operation. Read more
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impl Sub<Mat4> for &Mat4

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type Output = Mat4

The resulting type after applying the - operator.
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fn sub(self, rhs: Mat4) -> Mat4

Performs the - operation. Read more
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impl SubAssign for Mat4

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fn sub_assign(&mut self, rhs: Mat4)

Performs the -= operation. Read more
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impl SubAssign<&Mat4> for Mat4

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fn sub_assign(&mut self, rhs: &Mat4)

Performs the -= operation. Read more
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impl Sum for Mat4

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fn sum<I>(iter: I) -> Mat4
where I: Iterator<Item = Mat4>,

Takes an iterator and generates Self from the elements by “summing up” the items.
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impl<'a> Sum<&'a Mat4> for Mat4

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fn sum<I>(iter: I) -> Mat4
where I: Iterator<Item = &'a Mat4>,

Takes an iterator and generates Self from the elements by “summing up” the items.
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impl TransformPoint for Mat4

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fn transform_point(&self, point: impl Into<Vec3>) -> Vec3

Transform a point.
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impl TypePath for Mat4

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fn type_path() -> &'static str

Returns the fully qualified path of the underlying type. Read more
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fn short_type_path() -> &'static str

Returns a short, pretty-print enabled path to the type. Read more
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fn type_ident() -> Option<&'static str>

Returns the name of the type, or None if it is anonymous. Read more
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fn crate_name() -> Option<&'static str>

Returns the name of the crate the type is in, or None if it is anonymous. Read more
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fn module_path() -> Option<&'static str>

Returns the path to the module the type is in, or None if it is anonymous. Read more
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impl Typed for Mat4

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fn type_info() -> &'static TypeInfo

Returns the compile-time info for the underlying type.
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impl Zeroable for Mat4

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fn zeroed() -> Self

Auto Trait Implementations§

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impl Freeze for Mat4

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impl RefUnwindSafe for Mat4

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impl Send for Mat4

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impl Sync for Mat4

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impl Unpin for Mat4

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impl UnsafeUnpin for Mat4

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impl UnwindSafe for Mat4

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> AnyBitPattern for T
where T: Pod,

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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CheckedBitPattern for T
where T: AnyBitPattern,

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type Bits = T

Self must have the same layout as the specified Bits except for the possible invalid bit patterns being checked during is_valid_bit_pattern.
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fn is_valid_bit_pattern(_bits: &T) -> bool

If this function returns true, then it must be valid to reinterpret bits as &Self.
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> ConditionalSend for T
where T: Send,

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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,

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impl<T> Downcast for T
where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

Converts Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>, which can then be downcast into Box<dyn ConcreteType> where ConcreteType implements Trait.
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Converts Rc<Trait> (where Trait: Downcast) to Rc<Any>, which can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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fn as_any(&self) -> &(dyn Any + 'static)

Converts &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Converts &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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impl<T> DowncastSend for T
where T: Any + Send,

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fn into_any_send(self: Box<T>) -> Box<dyn Any + Send>

Converts Box<Trait> (where Trait: DowncastSend) to Box<dyn Any + Send>, which can then be downcast into Box<ConcreteType> where ConcreteType implements Trait.
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impl<T> DynamicTypePath for T
where T: TypePath,

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impl<T> DynamicTyped for T
where T: Typed,

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> FromTemplate for T
where T: Clone + Default + Unpin,

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type Template = T

The Template for this type.
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impl<T> FromWorld for T
where T: Default,

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fn from_world(_world: &mut World) -> T

Creates Self using default().

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impl<S> GetField for S
where S: Struct,

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fn get_field<T>(&self, name: &str) -> Option<&T>
where T: Reflect,

Gets a reference to the value of the field named name, downcast to T.
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fn get_field_mut<T>(&mut self, name: &str) -> Option<&mut T>
where T: Reflect,

Gets a mutable reference to the value of the field named name, downcast to T.
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impl<T> GetPath for T
where T: Reflect + ?Sized,

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fn reflect_path<'p>( &self, path: impl ReflectPath<'p>, ) -> Result<&(dyn PartialReflect + 'static), ReflectPathError<'p>>

Returns a reference to the value specified by path. Read more
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fn reflect_path_mut<'p>( &mut self, path: impl ReflectPath<'p>, ) -> Result<&mut (dyn PartialReflect + 'static), ReflectPathError<'p>>

Returns a mutable reference to the value specified by path. Read more
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fn path<'p, T>( &self, path: impl ReflectPath<'p>, ) -> Result<&T, ReflectPathError<'p>>
where T: Reflect,

Returns a statically typed reference to the value specified by path. Read more
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fn path_mut<'p, T>( &mut self, path: impl ReflectPath<'p>, ) -> Result<&mut T, ReflectPathError<'p>>
where T: Reflect,

Returns a statically typed mutable reference to the value specified by path. Read more
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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self> ⓘ

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self> ⓘ

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoResult<T> for T

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fn into_result(self) -> Result<T, RunSystemError>

Converts this type into the system output type.
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impl<A> Is for A
where A: Any,

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fn is<T>() -> bool
where T: Any,

Checks if the current type “is” another type, using a TypeId equality comparison. This is most useful in the context of generic logic. Read more
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impl<T> NoUninit for T
where T: Pod,

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impl<T> Reflectable for T

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impl<T> Serialize for T
where T: Serialize + ?Sized,

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fn erased_serialize(&self, serializer: &mut dyn Serializer) -> Result<(), Error>

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fn do_erased_serialize( &self, serializer: &mut dyn Serializer, ) -> Result<(), ErrorImpl>

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impl<T> Template for T
where T: Clone + Unpin,

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type Output = T

The type of value produced by this Template.
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fn build_template( &self, _context: &mut TemplateContext<'_, '_>, ) -> Result<<T as Template>::Output, BevyError>

Uses this template and the given entity context to produce a Template::Output.
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fn clone_template(&self) -> T

Clones this template. See Clone.
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T> ToString for T
where T: Display + ?Sized,

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fn to_string(&self) -> String

Converts the given value to a String. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> TypeData for T
where T: 'static + Send + Sync + Clone,

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fn clone_type_data(&self) -> Box<dyn TypeData>

Creates a type-erased clone of self.
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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> ⓘ
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self> ⓘ

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more