Struct bevy_app::ScheduleRunnerPlugin

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pub struct ScheduleRunnerPlugin {
    pub run_mode: RunMode,
}
Expand description

Configures an App to run its Schedule according to a given RunMode.

ScheduleRunnerPlugin is included in the MinimalPlugins plugin group.

ScheduleRunnerPlugin is not included in the DefaultPlugins plugin group which assumes that the Schedule will be executed by other means: typically, the winit event loop (see WinitPlugin) executes the schedule making ScheduleRunnerPlugin unnecessary.

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§run_mode: RunMode

Determines whether the Schedule is run once or repeatedly.

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impl ScheduleRunnerPlugin

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pub fn run_once() -> Self

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pub fn run_loop(wait_duration: Duration) -> Self

Trait Implementations§

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impl Default for ScheduleRunnerPlugin

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fn default() -> ScheduleRunnerPlugin

Returns the “default value” for a type. Read more
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impl Plugin for ScheduleRunnerPlugin

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fn build(&self, app: &mut App)

Configures the App to which this plugin is added.
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fn ready(&self, _app: &App) -> bool

Has the plugin finished its setup? This can be useful for plugins that need something asynchronous to happen before they can finish their setup, like the initialization of a renderer. Once the plugin is ready, finish should be called.
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fn finish(&self, _app: &mut App)

Finish adding this plugin to the App, once all plugins registered are ready. This can be useful for plugins that depends on another plugin asynchronous setup, like the renderer.
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fn cleanup(&self, _app: &mut App)

Runs after all plugins are built and finished, but before the app schedule is executed. This can be useful if you have some resource that other plugins need during their build step, but after build you want to remove it and send it to another thread.
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fn name(&self) -> &str

Configures a name for the Plugin which is primarily used for checking plugin uniqueness and debugging.
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fn is_unique(&self) -> bool

If the plugin can be meaningfully instantiated several times in an App, override this method to return false.

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